Open nathanhoobler opened 3 years ago
Have you disabled all other modules? I tried to reproduce this unsuccessfully and would typically need a console error or to see it reproduceable without any other modules enabled to consider it a bug.
This happened during a play session so I didn't do an exhaustive test yet. It did disappear when I disabled the Token Factions module, but you are right -- it might be an interaction with another active module.
When I have a chance I will see if I can reproduce it in isolation (and if no what combination of modules is causing the issue).
On Wed, Dec 30, 2020 at 12:49 PM Voldemalort notifications@github.com wrote:
Have you disabled all other modules? I tried to reproduce this unsuccessfully and would typically need a console error or to see it reproduceable without any other modules enabled to consider it a bug.
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So I've been suffering from a significant memory leak for awhile. I just recently used 'Find the Culprit', and narrowed it down to this module. It's more than just moving a token, just selecting it. I tested on my current map. Without Token Factions, clicking on an individual token might add <5K to the javascript memory (using Chrome Task window). I can click on 20 or so tokens quickly, see usage go from 50-60K javascript to 90K or so, and then eventually drop back down. This is with or without nearly 80 modules active.
If I activate token factions, that same activity spikes javascript memory to 500K! A bit less without all the other modules, but still in the 200K+ range. And clicking on the same token again adds, so its not like data is being cached, its truly orphaned.
I just experimented with selecting the same token over and over (selecting then deselecting, repeat). Without Token-factions, memory ticks up 2-5K per click, but within some seconds decreases back down to roughly the starting point (presumably garbage collected). With token factions on, it ticks up 10-20K per click, but doesn't decrease appreciably even after minutes.
I think I have figured out the problem. Instead of calling .destroy() on the PIXI container, you need to call .destroy({children:true}) which will destroy all the children of the container as well (can't do .destroy(true) as this will also destroy your global bevelGradient/bevelTexture. I just ran a quick test and it worked. Will run it with my gaming group tonight and if we make it through the evening without the memory leaks, will do a pull request.
Confirmed bug caused by Token Factions.
Steps for reproduction:
Sorry for the long absence - life events happened that prevented me from addressing these issues. I'll be trying to reconcile all of the activity in the next couple of days. Thanks for your contributions!
FoundryVTT 0.7.9 token-factions 0.2.1
Module Settings: Generate Token's Faction Color From: Use an Actor's Folder Color Frame Render Style: Beveled
There appears to be a memory leak that occurs whenever I move tokens with faction markers around the screen. Memory usage increases and performance degrades until the frame finally crashes and I have to re-load the client (at which point memory utilization is reset but the bug remains).