Open Jotamaza opened 2 years ago
The Unlit/Texture shader is not correctly applied at runtime to the Vologram material when no material is assigned in the MeshRenderer.
It works well in the Unity Editor, but shows a lit (maybe standard) material when building the app to an Android device.
If I create myself an Unlit/Texture material and apply it to the MeshRenderer the Vologram shows the correct appearance.
Smartphone (please complete the following information):
Additional context Add any other context about the problem here. Some suggestions
Thanks Jotamaza - I am tracking this bug. We'll work on it when we get a spot of time during upcoming Android update.
The Unlit/Texture shader is not correctly applied at runtime to the Vologram material when no material is assigned in the MeshRenderer.
It works well in the Unity Editor, but shows a lit (maybe standard) material when building the app to an Android device.
If I create myself an Unlit/Texture material and apply it to the MeshRenderer the Vologram shows the correct appearance.
Smartphone (please complete the following information):
Additional context Add any other context about the problem here. Some suggestions