Open DracoScythem opened 6 years ago
hmm I might have forgotten to re-implement the feature when I was doing the changeover. Hereafter modjam 5 I'll finish it up if its not done, or fix it if it is implemented.
I know the Curseforge project page says this is no longer being maintained, but I for one would REALLY appreciate being able to disable all this lead, etc. :-)! I'm playing my favorite 1.7.10 pack (for Thaumcraft/Witchery/BEEEEES nostalgia, among other reasons), added this so I could play with MFFS, and I already have Thermal Foundation generating most of my "tech" ores. Surely it can't take TOO long to fix right? Remembers all the times I've said this about my own bugs… let's be optimistic!
Even if we wanted to spend the time on an old version much of our tools no longer work for those versions. Ran into this rather recently when trying to even check code for the 1.7.10 version of AI-Improvements. Were IntilliJ refused to even load the project due to how outdated gradle wrapper was.
Minecraft Version: 1.7.10 Forge Version: 1614 VoltzEngine Version: 1.10.4b431 [latest curseforge build]
VEs content (ores, items etc.) is currently not configurable in any way (although the Json system contains config declarations). Especially with the ores auto-registering themselves in the OreDictionary even if worldgen is disabled this is highly inconvenient for modpack-creators. (Also it's one of the features named prominently on VEs curseforge page ;) ) Also it seems that aformentioned content is always added to the game without any VE-based mods requesting it, rendering the 'loadCondition' declarations useless as well.