Notice in sol-garden. @lobau is creating new maps on the fly, but the old ones stay in memory causing a perf hit.
If we add disconnectedCallback() to MREntity and have it traverse it's object hierarchy and dispose all materials and geometries, it should resolve the issue
Notice in sol-garden. @lobau is creating new maps on the fly, but the old ones stay in memory causing a perf hit.
If we add
disconnectedCallback()
to MREntity and have it traverse it's object hierarchy and dispose all materials and geometries, it should resolve the issue