Volumetrics-io / mrjs

An extensible WebComponents library for the Spatial Web
https://mrjs.io
MIT License
148 stars 9 forks source link

Bump @dimforge/rapier3d from 0.12.0 to 0.13.1 #641

Open dependabot[bot] opened 1 month ago

dependabot[bot] commented 1 month ago

Bumps @dimforge/rapier3d from 0.12.0 to 0.13.1.

Changelog

Sourced from @​dimforge/rapier3d's changelog.

0.13.1 (2024-05-08)

Fixed

  • Fix regression that could cause missed contact between a ball and another shape type.

0.13.0 (2024-05-05)

Several stability improvements are added as part of this release. See rapier#625 for overviews of the most important improvements.

Modified

  • The castShape and castCollider functions have been modified to add a targetDistance parameter. This parameter indicates the distance below which a hit is detected.
  • Rename RayIntersection.toi to .timeOfImpact for better clarity.
  • Rename RayColliderIntersection.toi to .timeOfImpact for better clarity.
  • Rename RayColliderToi to RayColliderHit.
  • Rename RayColliderHit.toi to .timeOfImpact for better clarity.
  • Rename ShapeTOI to ShapeCastHit.
  • Rename ShapeColliderTOI to ColliderShapeCastHit.
  • Rename ShapeCastHit.toi to .timeOfImpact.

Added

  • Fix the kinematic character controller getting stuck against vertical walls.
  • Add KinematicCharacterController.normalNudgeFactor and .setNormalNudgeFactor so set a coefficient used for avoiding having the character controller get stuck on penetrations.
  • Add RigidBody.softCcdPrediction, .setSoftCcdPrediction, and RigidBodyDesc.setSoftCcdPrediction for configuring soft-ccd on the rigid-body. See rapier#625 for additional details on soft-ccd.
  • 3D version only: add TriMeshFlags::FIX_INTERNAL_EDGES and HeightFieldFlags::FIX_INTERNAL_EDGES for enabling internal edges correction (which is no longer enabled by default). The flags have been added as an optional parameter when building the shapes.
  • Add Collider.contactSkin, .setContactSkin, and ColliderDesc.setContactSkin for configuring the collider’s contact skin. See rapier#625 for additional details on contact skins.
  • Add World.lengthUnit which can be used to indicate the typical size of dynamic objects (e.g. 100 pixels instead of 1 meter). This helps the physics engine adjust internal thresholds for better results.

Fixed

  • Fix an issue where the reported contact force are lower than their actual value.
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render[bot] commented 1 month ago

Your Render PR Server URL is https://examples-mrjs-pr-641.onrender.com.

Follow its progress at https://dashboard.render.com/static/srv-cov69kun7f5s73dqi810.

hanbollar commented 1 month ago

going to leave this open instead of merging as there's more checks we'll have to do