Volumetrics-io / solgarden

A game build in MRjs
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Pathfind enemies before spawning to make sure they are not trapped #33

Open lobau opened 1 month ago

lobau commented 1 month ago

Umbrella issue for all the rooms that are currently unsolvable.

First one: the enemy with the key is out of reach with 3 blocks around it. (in this version of the game, you play the red spiky thing)

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