Volumetrics-io / solgarden

A game build in MRjs
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second poof animation (with dust clouds) #58

Open christianv78 opened 1 month ago

christianv78 commented 1 month ago

poof2.glb

Dust clouds are ground level. This one looks a little more elaborate. How should we use them? Maybe we use this one for when there's a loot drop?

I cannot preview this one in the online glb viewer.

christianv78 commented 1 month ago

Decided to move the dust clouds up - they would have been clipping through the ground. So now they are level with the starburst.

I stashed the animations as a track called "poof". The original poof file (poof1) was not set up this way. When you get to this point, let me know if I need to re-export poof1 so that they are set up the same way.