Closed kildykild closed 4 years ago
if (self->myskills.class_num == CLASS_KNIGHT) //doomie sword_bonus = 1.3; swordrange = SABRE_INITIAL_RANGE sword_bonus + (SABRE_ADDON_RANGE self->myskills.weapons[WEAPON_SWORD].mods[2].current_level * sword_bonus);
is this bonus I'm referring to
Forging doesn't work. Noise/Flash doesn't work.
Also remove the knight only hidden modifier for length