Open xcessive30 opened 4 years ago
Also if possible, disable cloak if the player has summonables out.
Cloak makes sense to have over level 1. Reduces the amount of frames it takes to cloak.
I'll make it so soft/hardmax is 10, upgrade cost is 1, and you can't go into cloak with summonables.
add to this hardmaxing to 1 once and for all, it should not scale.
@zardoru What about summonables? Is this a part of this balance change?
@zardoru What about summonables? Is this a part of this balance change?
Uhh, how so?
I saw that summonables will prevent you from cloaking--was this also implemented?
Cloak no longer has a visual indicator to let you know that you are cloaked (Q2Pro problem?) -- also, hard max needs to be revised, should be at 1.