Open Moesh-zz opened 4 years ago
I want to consider some other aspects to this issue. I think we can use map triggers to control this without the use of scripting, activating and deactivating spawns.
I propose the following:
In effect, every 'mass' waves it starts counting from 1 again, so 'count' would trigger again with such a flag.
Regarding the flags, in addition to the previous trigger:
And the following behaviours:
What do you think? Are there any other tools we may need to have a better control?
EDIT: I had forgotten, due to how pathfinding works now, caching links to valid nodes, I also propose the following:
As a level designer, I want to create a scenario where monsters spawn in many, many locations and begin pathfinding towards spawnpoints. Think a city level, or Strogg mutant production facility.
How the current behavior works:
Minimum proposed behavior:
Additional proposed behaviors: