Closed BritishCynic closed 1 year ago
Due to changing it to fighting type, it displays type effectiveness in some cases - in the original game due to being normal type it just showed normal type effectiveness
... Seismic Toss was always a fighting-type move in Generation I.
Whoops, that means I made a mistake and created that bug
Seems the bug may have been created when I modified tri attack. I must have removed SPECIAL_DAMAGE_EFFECT from the SetDamageEffects array and should have kept it in there due to sonic boom and seismic toss.
Should be fixed in the next version
As Seismic Toss should ignore type effectiveness, this move should completely ignore type effectiveness and just deal its intended damage, but the move displays type effectiveness messages.