Closed Neves97 closed 1 year ago
try running palfix.py on beedrill's sprite, maybe it'll fix this issue (and if it does, any other sprites that make this issue arise too)
it might be something specific to ubuntu? I've never seen this issue but I'm building from windows subsystem for linux
if it fixes the issue and the sprites are working fine in-game feel free to make a PR with the sprite modifications
After running on palfix
root@DESKTOP-S0K7P95:/home/pureRGB/gfx/pokemon/front# python3 palfix.py beedrill.png
beedrill.png has too many colors!
Beedrill.png contains 7 colors instead of the expected 4, as indicated by Gimp. It appears that some of the PNG files in the project have more than 4 colors. I will edit them and try again.
yeah, usually rgbds is able to set slightly off extra colors to the correct one to result in 4 - not sure why rgbds would sometimes complain about it for one person but approximate them correctly for others
Done! 2 sprites was causing the trouble. back_sw/goldeenb.png and front/beedrill.png
But strangely, building works successfuly only once, after that the error make: Nothing to be done for 'all'.
pops up on next attempts.
that's how make works, it only does something if you've changed something since the last make
if you want to rebuild everything from scratch, you need to run make clean
then run make
again
if you want to build a specific version only, you can run
make blue
or make red
or make green
or make blue_debug
blue_debug is used for testing, if you press select on the title screen you will get into game very quickly with a full pokedex and high level team
I made a commit that should fix goldeen/beedrill sprites for people in the future
I didnt know that! Thank you for the explanation and support! Everthing is working as intended! :)
I am on commit 508a46b, fresh cloned. Can build PokeRed just fine on Ubuntu.