WHY: Octomap is a broadly accepted library (defacto standard) for capturing and representing occupancy of spaces in robotics. being able to bring these occupancy grids into Unreal (and into Voxel Plugin specifically) enables a great number of new and potentially very compelling visualizations and user interaction possibilities. While there are some rudimentary visualization capabilities within/adjacent to ROS for octomap structures; we are interested creating a pipeline from a ROS host into Unreal via VoxelPlugin to make possible immersive VR and 3d experiences that unreal/VoxelPlugin make possible
Incremental possibilities:
The ability to import a (static/serialized) Octomap structure using Voxel Plugins approach/underlying representation(s).
The ability to subscribe to a live ROS hosts and incrementally manage a low(er) latency state representation of a running Octomap.
WHY: Octomap is a broadly accepted library (defacto standard) for capturing and representing occupancy of spaces in robotics. being able to bring these occupancy grids into Unreal (and into Voxel Plugin specifically) enables a great number of new and potentially very compelling visualizations and user interaction possibilities. While there are some rudimentary visualization capabilities within/adjacent to ROS for octomap structures; we are interested creating a pipeline from a ROS host into Unreal via VoxelPlugin to make possible immersive VR and 3d experiences that unreal/VoxelPlugin make possible
Incremental possibilities:
artifacts: octomap datasets - http://ais.informatik.uni-freiburg.de/projects/datasets/octomap/