VoxelPlugin / VoxelPluginFreeLegacy

Voxel Plugin Legacy for Unreal Engine
https://voxelplugin.com
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Example Request: Modular Destructible Voxel Player / NPC Body #362

Open Silentium2318 opened 3 years ago

Silentium2318 commented 3 years ago

I am trying to create a player character in my game for a humanoid that has a body made out of modular destructible voxel parts. I plan to make layers of skin, muscle, bone and organs that all affect the player in different ways when they are destroyed.

I just need to know how to attach the Voxel Data Assets I imported from MagicaVoxel to my skeleton. Much like how one can attach static and skeletal meshes to sockets on a skeleton via the BP class of the mannequin being used, I'd like to be able to add these voxel assets in the same way. I would like to be able to then apply this technique to all the animals and monsters of my open world game, so this method needs to work in a way that allows me to procedurally spawn NPCs that use this method for their body.

I just need an example of how to do this, you don't need to do this for each body part, just one will do. I can figure out the rest. I work primarily in BluePrints so that would be the best way to build this. I also have Pro. Ping me with any clarifications you need. I'm Silentium#2318 on discord. Thanks!

PS: I suspect this will be a popular aplication for Voxel Plugin, as it's showcased in some videos.

Silentium2318 commented 3 years ago

This will be a important component of my game, so I thank you a lot!