Open /Voxel/Examples/Materials/Quixel/MI_VoxelQuixel_FiveWayBlend.MI_VoxelQuixel_FiveWayBlend
Crash right away
[2020.06.12-14.00.05:835][602]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Voxel/Examples/Materials/Quixel/MI_VoxelQuixel_FiveWayBlend.MI_VoxelQuixel_FiveWayBlend
[2020.06.12-14.00.06:613][602]LogMaterial: Display: Missing cached shader map for material Material_3, compiling.
The thread 0x99c has exited with code 0 (0x0).
[2020.06.12-14.00.06:635][602]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2020.06.12-14.00.06:636][602]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2020.06.12-14.00.06:636][602]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2020.06.12-14.00.06:636][602]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
Exception thrown at 0x00007FFBC038A799 in UE4Editor.exe: Microsoft C++ exception: _com_error at memory location 0x000000BA1C3FC268.
Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/D3D12RHI/Private/D3D12Util.cpp] [Line: 581]
hr failed
at D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12PipelineState.cpp:697
with error E_INVALIDARG
Simple repo: