VoxelPlugin / issues

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Crash placing a local variable #51

Closed Mr4Goosey closed 1 year ago

Mr4Goosey commented 1 year ago
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BUILD\UE_5.2\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 752] Array index out of bounds: 0 from an array of size 0

UnrealEditor_VoxelGraphEditor!UVoxelGraphNodeBase::GetInputPin() [D:\BUILD\PackagedPlugin\HostProject\Plugins\Voxel\Source\VoxelGraphEditor\Private\VoxelGraphNodeBase.cpp:35]
UnrealEditor_VoxelGraphEditor!FVoxelGraphSchemaAction_NewParameter::PerformAction() [D:\BUILD\PackagedPlugin\HostProject\Plugins\Voxel\Source\VoxelGraphEditor\Private\VoxelGraphSchema.cpp:231]
UnrealEditor_Engine!FEdGraphSchemaAction::PerformAction() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Classes\EdGraph\EdGraphSchema.h:191]
UnrealEditor_VoxelGraphEditor!SVoxelGraphEditorActionMenu::OnActionSelected() [D:\BUILD\PackagedPlugin\HostProject\Plugins\Voxel\Source\VoxelGraphEditor\Private\SVoxelGraphEditorActionMenu.cpp:145]
UnrealEditor_VoxelGraphEditor!TBaseSPMethodDelegateInstance<0,SVoxelGraphEditorActionMenu,1,void __cdecl(TArray<TSharedPtr<FEdGraphSchemaAction,1>,TSizedDefaultAllocator<32> > const &,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::Execute() [D:\BUILD\UE_5.2\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:275]
UnrealEditor_GraphEditor!SGraphActionMenu::HandleSelection() [D:\build\++UE5\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphActionMenu.cpp:1335]
UnrealEditor_GraphEditor!SGraphActionMenu::OnItemSelected() [D:\build\++UE5\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphActionMenu.cpp:1141]
UnrealEditor_GraphEditor!TBaseSPMethodDelegateInstance<0,SGraphActionMenu,1,void __cdecl(TSharedPtr<FGraphActionNode,1>,enum ESelectInfo::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:292]
UnrealEditor_GraphEditor!SListView<TSharedPtr<FGraphActionNode,1> >::Private_SignalSelectionChanged() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:992]
UnrealEditor_GraphEditor!STreeView<TSharedPtr<FGraphActionNode,1> >::Private_SignalSelectionChanged() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STreeView.h:530]
UnrealEditor_GraphEditor!STableRow<TSharedPtr<FGraphActionNode,1> >::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:582]
UnrealEditor_Slate!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5129]
UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:420]
UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5115]
UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5684]
UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5649]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2219]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2726]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1895]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:925]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:142]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5736]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:284]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Mr4Goosey commented 1 year ago

Closed as this issue is unlikely to still be relevant.