In the new material pipeline on Nanite, one material can be rendered per pixel. Currently this leads to prominent seams between materials. To allow for some form of blending between layers, binary height-blends should be implemented.
This does not include support for Nanite Displacement.
In the new material pipeline on Nanite, one material can be rendered per pixel. Currently this leads to prominent seams between materials. To allow for some form of blending between layers, binary height-blends should be implemented. This does not include support for Nanite Displacement.