Open acs opened 1 year ago
In Blender we have different ways to add rigs (animation controls) to our scene:
The process of animating is:
A video showing just that in Blender: https://www.youtube.com/watch?v=4z7G4TyKE9g
Low poly character rigging could be covered in the workshop! https://www.youtube.com/watch?v=srpOeu9UUBU
Blender intro to animation: https://docs.blender.org/manual/en/latest/animation/introduction.html Godot: https://docs.godotengine.org/en/stable/tutorials/animation/index.html
The animation is defined from constraints applied to the objects in the scene.
The constraints are often defined using keyframe which defines the value of a property at a certain point in time. This value could change in another point of time. And to achieve this transition between the values, the animation happens!
Different properties can have keyframes. But we can create additional controls just for the animation: rigs. Rigging is a general term used for adding controls to objects, typically for the purpose of animation.