Closed acs closed 3 years ago
Let's focus in flip x that it the initial issue we have when importing vox files to minecraft (the x positive in MV is the opposite in MC).
All done for flip_x. If we need to implement flip_y or flip_z I will do it. It is pretty easy.
Let's implement it also for flip_y and flip_z and let's also add tests to be sure all is working in the future.
Added tests for flip_x and used with reposition at https://github.com/Voxelers/mcthings_scenes/blob/develop/apps/scene_magicavoxel.py#L68
If we need other flips, I will add them. Time to close this issue.
In order to fix the flip issue, the best approach is to implement the flip operation in mcthings.
What is to flip? You can flip with X (right side to the left), Y (close side to further side) and Z (up side to down side).