Closed acs closed 4 years ago
MC -> Blender: https://www.youtube.com/watch?v=Pvn55j8VxOM Mineways, https://github.com/scribblemaniac/MCEdit2Blender, https://sites.google.com/site/mineblend/ Blender -> MC: binvox, https://minecraft.gamepedia.com/Programs_and_editors/3D_exporters,
Ok, I have now Zanabot exported to Wavefront OBJ file. Time to convert it to a Schematic.
First step: install binvox.
https://www.patrickmin.com/binvox/
Just download the executable. It is free to download and use, but no source code (it is not Open Source).
[Blender]$ binvox -t schematic zanabot_antesDeAnimar.obj
....
writing 16777216 voxels
-rw-rw-r--. 1 adelcastillo adelcastillo 74401 May 16 05:01 zanabot_antesDeAnimar.schematic
Let's try to load it! (but 16 millions of blocks is too much!) We need to find a way to "lower the resolution".
Much better with:
[Blender]$ binvox -fit -down -down zanabot_antesDeAnimar.obj
....
VoxelFile::write_schematic
width 64, height 31, depth 37
writing 73408 voxels
done
and also with:
[Blender]$ binvox -fit -down zanabot_antesDeAnimar.obj -t schematic
...
VoxelFile::write_schematic
width 128, height 62, depth 73
writing 579328 voxels
done
Guau, here we go! Probably there is a way to rotate it, and let's use an "orange" block for it!
[Blender]$ binvox -fit -down -down -down -rotz zanabot.obj -t schematic
-rotz did the magic :) (z in 3d is y in MC)
To go from schematic to obj:
https://www.jmc2obj.net/ https://github.com/FalconNL/mc2obj https://github.com/quag/mcobj
https://github.com/jmc2obj/j-mc-2-obj -> the more promising one but it is only for worlds
https://www.instructables.com/id/3d-Print-Youre-Minecraft-World/ -> hits one I have read it in the past. With Mineway you can export to OBJ regions of a world, but a schematic also? It seems so: http://www.realtimerendering.com/erich/minecraft/public/mineways/mineways.html#openworld
Ok, with mineways I have imported thne pyramid schematic, exported to a OBJ and imported it in Blender. And it works in some sense :)
I need to learn more to check if we can fix the issue with the block that appears merged with our pyramid. The problem probably is because it is hollow.
The pirate boat is perfect!
And the chateau fairmont:
Howto do it? Just open mineways with wine, open the schematic, select the region with the schematic (using the right now for defining the region) and export to render. That's all!
So with the support in McThings of Schematics we can in and out with the 3D outside world. The possibilities are growing!
https://blenderartists.org/t/blender-to-minecraft-workflow/1178857