Voxelmetric / Voxelmetric1

Legacy Voxelmetric framework
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Fixed size worlds #50

Open BacktraceNET opened 8 years ago

BacktraceNET commented 8 years ago

As an addional option to unlimitet worlds i would suggest to also implement fixed size worlds (limited on x/y/z). This would allow more classic "level" oriented gametypes in additon to the open world style.

Furthermore i would suggest to unchain the terrain oriented generation from the world and allow different options for both fixed size "Level" and open "World" style.

Possible options to fill the world/level should include:

...

richardbiely commented 8 years ago

You can achieve the same thing by simply attaching LoadChunks script to an object which does not move.