Closed jameSHIFT4 closed 1 year ago
Hey! Thanks for playing the game, and for reporting this bug!
I can confirm it, and I'm not sure how I never found this bug. Luckily, it's only a visual error. What is happening is that until the item is changed, I'm not clearing that area where the name and count for the item goes. By this logic, I also expect triple digits to have the same problem.
Thanks again! I'll get that fixed, and if another version comes out, it should work.
Sweet! Can't wait :) And thank you so much for making this port! I couldn't run minecraft as a kid so I played this game all the time. I've been using my micro to play it during my work breaks and it's simply amazing!
It should now be fixed by ec827842235451d88d6c66a8fd0f9a46ebffd24e!
I'm glad this port of the game makes it easy for you to play it! Since you are running it on a real GBA, be sure to use version 1.1, as there is a real hardware-only bug with lantern light. (the save files are 100% compatible).
Can you give me a step-by-step guide on how to build the rom? I try running "arm-none-eabi-gcc make" in the directory but it doesn't work. I'm a bit nooby at this stuff. I'm getting: arm-none-eabi-gcc: error: make: No such file or directory arm-none-eabi-gcc: fatal error: no input files compilation terminated.
Oh sure, the command is simply make
. Since you already have arm-none-eabi-gcc installed, it should compile without trouble.
You'll find the .gba
file in the bin folder.
I was playing on an Everdrive GBA flash cart on my Game Boy Micro when I noticed this issue. When an held item's item count goes from 10 to 9, The game will still show 2 digits Example: If you have 10 apples and eat one then the item count will show 90 (instead of 9). If you continue to eat them, it'll show 80, 70, 60, etc... I tested this with eating apples and placing dirt. The bug may also occur when going from triple digits to double digits but I haven't tested that.