Open Pyth3rEx opened 4 years ago
As a test I forked grad persistence to add boxloader-friendly features, you can find that here: https://github.com/VurtualRuler98/grad-persistence/tree/boxloader-compat The fork adds support for vehicle-in-vehicle loaded cargo, and garage customizations+cargo mode toggles for the vehicles I've made.
So do I just replace my old grad files with the forked ones? config dosn't change right?
No changes to the config requirements, but I've only tested it with setting saveContainers, saveVehicles, saveUnits, and saveStatics all to 2. I'm not 100% certain what qualifies as what category(pallets are static weapons, etc), so ideally you want to save all of them.
Hey, just letting you know that your version dosn't change anything. we are still having issues with vehicles blowing up ect unless we unload everything.
Did you use the boxloader-compat branch of the fork? The master branch is unchanged since that's how github seems to want people to do it, as it makes pull requests easier.
Hum... your branches are all over the place dude. Which one am I looking for?
Scratch that.. was looking a the wrong repo. I'll try it out.
Scratch that twice... I as indeed using your compat branch
One thing I might have forgotten to mention is that the "retrofit" vehicles(vanilla ones that don't normally support VIV transporting cargo) wouldn't work with it. The way I got the vanilla vehicles to work originally back in the day is way more complicated to try to persist, and has a bunch of other downsides too.
If the vehicles that you're loading with stuff natively support VIV cargo(eg my vehicle mods, RHS flatbeds, the two vanilla cargo HEMTTs, etc) then I'm not sure what the problem could be.
I have tested with the RHS truck (I've put a MRZR from RHS on it) as well as 2 flatbed HEMTTs (with a container on one and a portable construction on the other one). Sadly one HEMTT blew up, the RHS truck ended up upside down and the 3rd one ended up with half the tires flattened. We sadly don't use your vehicle mods as our modlist is way to large already.
Some of the RHS vehicles have native VIV and some don't, the ones that don't I did retrofit configs for. If you wanted to be really certain, you could manually turn off retrofits in boxloader's CBA settings before spawning the vehicles you used, but it seems like the exploding issue might be something more complicated than that. I only tested my fork for a while on a local server, so it could be anything from dedicated server specific issues, or some mod conflict, etc.
If the vanilla HEMTT flatbeds were exploding, then it definitely doesn't sound like a retrofit related problem.
Well let me know if I can do anything to help.
How can we make this mod persistent on a dedicated server? (eg. base building)