Closed ghost closed 3 years ago
Can you test it out now? It seems something on your server didn't let webaudio load the first time, which made disassemble not exist, and we tried to call it. I made it check for disassemble so it should let you debug it now. Also E2 checks if webaudio is loaded, if not then it includes it. (Will probably strip that out if this is just a server bug.)
Latest push works with no issues - everything works as intended.
Looks like
WebAudio.Common
isn't initialised with a value on first run for whatever reasonEdit: Another error cropped up whilst testing:
Seems like the functions are being called for in the code before they are defined