Just loop through all clientside wa receivers in the Audios table and run IGmodAudioChannel:Stop() on them.
Also need to check the Enabled convar in the wa_modify net message so people can't modify audios if you set wa_enable to 0 after they made the object, which would cause errors with these stopped bass objects.
Just loop through all clientside wa receivers in the Audios table and run IGmodAudioChannel:Stop() on them. Also need to check the Enabled convar in the
wa_modify
net message so people can't modify audios if you set wa_enable to 0 after they made the object, which would cause errors with these stopped bass objects.