Open ScottVordem opened 1 year ago
To clarify, are you playing with Experimental First Person enabled, or is this just in general? I'm aware of this happening with EFP for reasons I've yet to fully figure out, but not in a regular view.
Sorry for the late response.
Yes this is with EFP enabled. I don't have the snapping with it disabled.
I think I might know the cause of this issue, but not 100% sure but i'll do my best to explain it.
If the player is sitting in a chair (either in car, airboat or normally) while in thirdperson, I noticed the player model's head snaps to the left and right when looking around.
With EFP enabled, the camera is mounted to either the head bone or eyes attachment on the model. Since the snapping only occurs when looking at a specific direction in thirdperson, I'm assuming this is also the case with EFP enabled while in a "vehicle" state.
I think the issue is that the vehicle view with EFP enabled isn't updating or adjusting where the player is looking forward properly. Yes I can still look around in the vehicle, but the game thinks I'm looking in another direction so it adjusts the player model's head to stay looking in that direction hence the snapping.
I hope I explained this okay lol, I can try to clarify more if needed.
In any vehicle from any base, even the default Half-Life 2 ones, whenever facing a certain direction on the map and you need to turn, the view snaps like I just turned quickly when I didn't. It is very disorienting when it happens and makes driving a little annoying.
To recreate, load in a map and just start driving around while turning and looking around.
Note: I made sure it wasn't my mouse going bad, it only happens under that specific circumstance. It does not happen in any other game or when NOT in a vehicle.