move playWhen: takeDie to 'afterDice'
move playwhen: rollDIce to playwhen TakeDie and make that a loop-until-done
make villager turn a play-until-done; warehouse cn hold an item but you are free to empty it any time, not just when you didn't get a block.
move playWhen: takeDie to 'afterDice' move playwhen: rollDIce to playwhen TakeDie and make that a loop-until-done make villager turn a play-until-done; warehouse cn hold an item but you are free to empty it any time, not just when you didn't get a block.