W-Ted / GScream

Official code for ECCV2024 paper: GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal
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Question on Model Performance with 360-Degree Scenes #7

Closed minyan8 closed 1 week ago

minyan8 commented 2 weeks ago

Hi, I noticed that you've tested the model on forward-facing scenes, and it performs well. I'm curious whether your model performs equally well on 360-degree scenes. Have you tried it on any 360-degree scenes before? I ran some tests, but the results weren't great, possibly because I might not be using the model correctly.

Here are my results:

PSNR: 19.7550 LPIPS: 0.2665 FID: 281.6104

W-Ted commented 2 weeks ago

Hi, @minyan8. The 360-degree scenes may exceed the capabilities of GScream. Our method inherently relies on the presence of a reference view for information borrowing, but one reference view may not offer adequate information for inpainting the 360-degree scene.

wangmiaowei commented 6 days ago

yes, same stuff not good for 360View.