After the intro video the game goes into a waiting loop where it waits fro LocalPlayer.IsActive to become true (which is LocalPlayer.Exists && LocalPlayer._instance.activationVisualiser.IsReady).
The current code already manages to fullfill this requirement, but there are more attached MonoBehaviours that need to be fixed in order to get a fully working character.
After the intro video the game goes into a waiting loop where it waits fro
LocalPlayer.IsActive
to become true (which isLocalPlayer.Exists && LocalPlayer._instance.activationVisualiser.IsReady
).The current code already manages to fullfill this requirement, but there are more attached MonoBehaviours that need to be fixed in order to get a fully working character.