When the player spawns he seems to always (or in most cases) be stuck in the cloud bottom layer. I dont know why yet.
Normally the cloud layer is set to a specific offset (default seems to be -800) and it also has some restrictions on the min and max values (min -1500f max 200f).
Current workaround is to set the _bottomLayerSmoothness of CloudController->CmdBufClouds to 0 which makes it transparent.
When the player spawns he seems to always (or in most cases) be stuck in the cloud bottom layer. I dont know why yet.
Normally the cloud layer is set to a specific offset (default seems to be
-800
) and it also has some restrictions on the min and max values (min-1500f
max200f
).Current workaround is to set the
_bottomLayerSmoothness
ofCloudController->CmdBufClouds
to0
which makes it transparent.