When the player spawns his position seems to be random and way off. Islands normally spawn at 0,0,0 and as far as i know the game treats them as the origin point. The closest island is always set to this and the rest moves around it to avoid floating point issues when position values get to big.
Current workaround is to set the player position to 0,100,0 using UnityExplorer after he spawned (press the pause button to stop him from moving temporary) to let him fall onto the spawned island.
When the player spawns his position seems to be random and way off. Islands normally spawn at
0,0,0
and as far as i know the game treats them as the origin point. The closest island is always set to this and the rest moves around it to avoid floating point issues when position values get to big.Current workaround is to set the player position to
0,100,0
using UnityExplorer after he spawned (press the pause button to stop him from moving temporary) to let him fall onto the spawned island.