Added InGameState_Patch.cs this Updates GameObjects at runtime
This patch will set the player's location to where the floor of the island is
For me this was a little under -30 may be an issue if the island changes
but I have only had Island 949069116 spawn figure this works for testing
It will also set cmdBufClouds.GloableOffset to 0,0,0 this was the reason
why the clouds were spawning as if you were in the void seems to fix
without any downsides
the patch also enables islandVisualiser so that the mesh of the island renders
if the name of the island player or atmospheric objects changes this script will break
in the future I would like to change maybe how the objects are being found but
if this is only temp and for test I don't think that it is needed
Added InGameState_Patch.cs this Updates GameObjects at runtime
This patch will set the player's location to where the floor of the island is For me this was a little under -30 may be an issue if the island changes but I have only had Island 949069116 spawn figure this works for testing
It will also set cmdBufClouds.GloableOffset to 0,0,0 this was the reason why the clouds were spawning as if you were in the void seems to fix without any downsides
the patch also enables islandVisualiser so that the mesh of the island renders
if the name of the island player or atmospheric objects changes this script will break in the future I would like to change maybe how the objects are being found but if this is only temp and for test I don't think that it is needed