Once the player reaches the character creation screen the game will request information about the server status (and repeat to do so in a specific interval).
The game expects a Dictionary<string, ServerStatusRecord> where each key value pair represents one server.
Once the player reaches the character creation screen the game will request information about the server status (and repeat to do so in a specific interval).
The game expects a
Dictionary<string, ServerStatusRecord>
where each key value pair represents one server.