Open xdy opened 3 days ago
Heya. You don't happen to know the specific haunt/geists involved? The fixes you made would stop the errors, but it wouldn't make the functionality in that section of the code actually do what it's supposed to (automatically reveal the spells being cast in the Bestiary).
It seems whichever creatures were present didn't get their spells added to the Bestiary properly 🤔
Got this last night when playing during a fight with the pcs, a haunt and some geists. Not sure what creature caused the problem as I just quickly patched the code.
The patch I did was to change line 356 to this, but it's possibly spells should be checked earlier.
and change 360 to this