WBHarry / pf2e-bestiary-tracking

A Foundry VTT Module to let players keep track monster information and statistics for the PF2E system
MIT License
4 stars 4 forks source link

[issue] Keep getting the following error #51

Closed WizardForHire123 closed 3 weeks ago

WizardForHire123 commented 3 weeks ago

on 12.7 pf2e 6.2.3 version 0.884 getting this when trying to open the module using the macro or button. `` Uncaught (in promise) TypeError: undefined. usedTypes is not iterable [Detected 1 package: pf2e-bestiary-tracking(0.8.8.4)] at bestiary.js:271:33 at Array.reduce () at PF2EBestiary.prepareBestiary (bestiary.js:262:52) at PF2EBestiary._prepareContext (bestiary.js:303:33) at async #render (foundry-esm.js:44319:23) at async Semaphore._try (foundry-esm.js:6645:19)```

WBHarry commented 3 weeks ago

Heya, sorry to hear that. If possible, you could pop open the console and type: JSON.stringify(game.settings.get('pf2e-bestiary-tracking', 'bestiary-tracking')) That would generate a big text blob of the contents of the Bestiary. If you could copy all of that text and paste it here, I could experience the error myself and fix it πŸ§‘β€πŸ”§

WBHarry commented 3 weeks ago

I've just released v.0.8.9 that should fix this issue.

WizardForHire123 commented 3 weeks ago

Oh great I'll update and let you know sorry went to sleep shortly after posting then went to work

WizardForHire123 commented 3 weeks ago

bestiary.odt well

I've just released v.0.8.9 that should fix this issue.

well I did the macro as it still wouldn't open... I got a lot of stuff in the console. I opened in a new world it worked fine is there a way to clear the data?

WizardForHire123 commented 3 weeks ago

I'm guessing something got corrupted in one of the updates

WizardForHire123 commented 3 weeks ago

while inspecting the js I noticed this image

WBHarry commented 3 weeks ago

Hm, the later thing might be a bad Forge download, a bit hard to tell. I did just release v.0.8.9.2 though with a slew of bugfixes. So it's worthwhile to try an update. πŸ™

WizardForHire123 commented 3 weeks ago

Hm, the later thing might be a bad Forge download, a bit hard to tell. I did just release v.0.8.9.2 though with a slew of bugfixes. So it's worthwhile to try an update. πŸ™

different error now but unfortunately results are the same image

WizardForHire123 commented 3 weeks ago

{"monster":{"aberration":{},"animal":{"bloodseeker":{"slug":"bloodseeker","id":"lCYtQYN9E2WLCfLS","level":-1,"inTypes":["animal"],"traits":{"revealed":0,"values":{"animal":{"revealed":false,"value":"PF2E.TraitAnimal"}}},"size":"Tiny","name":{"revealed":false,"value":"Bloodseeker"},"img":"modules/pf2e-tokens-bestiaries/portraits/bestial/invertebrate/bloodseeker.webp","abilities":{"revealed":0,"values":[{"revealed":false,"label":"Str","mod":-4,"value":"-4","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Low"},{"revealed":false,"label":"Dex","mod":3,"value":"+3","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Extreme"},{"revealed":false,"label":"Con","mod":0,"value":"+0","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Extreme"},{"revealed":false,"label":"Int","mod":-5,"value":"-5","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Low"},{"revealed":false,"label":"Wis","mod":1,"value":"+1","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Extreme"},{"revealed":false,"label":"Cha","mod":-2,"value":"-2","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Low"}]},"ac":{"revealed":false,"value":16,"category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.High"},"hp":{"revealed":false,"value":6,"category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Low"},"speeds":{"revealed":0,"values":{"land":{"revealed":false,"name":"Land","value":10},"fly":{"revealed":false,"name":"Fly","value":30}}},"senses":{"revealed":0,"values":{"perception":{"revealed":false,"label":"Perception","value":6,"category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Moderate"},"darkvision":{"revealed":false,"label":"Darkvision"},"scent":{"revealed":false,"label":"Scent (Imprecise) 60 Feet"}}},"attacks":{"revealed":0,"values":{"barbed-leg":{"revealed":false,"slug":"barbed-leg","range":"Melee","label":"Barbed Leg","variants":{"revealed":false,"values":{"strike-+8":"Strike +8","+3-(map--5)":"+3 (MAP -5)","-2-(map--10)":"-2 (MAP -10)"}},"damage":"","traits":[{"label":"Attack","description":"PF2E.TraitDescriptionAttack"},{"label":"Finesse","description":"PF2E.TraitDescriptionFinesse"}]}}},"immunities":{"revealed":0,"currentRevealed":0,"values":{"none":{"revealed":false,"value":"None"}},"fake":true},"resistances":{"revealed":0,"currentRevealed":0,"values":{"none":{"revealed":false,"value":"None"}},"fake":true},"weaknesses":{"revealed":0,"currentRevealed":0,"values":{"none":{"revealed":false,"value":"None"}},"fake":true},"actions":{"revealed":0,"values":{"YwidZ8QmOJ85iLcw":{"revealed":false,"name":"Blood Drain","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/OneAction.webp","uuid":"Actor.lCYtQYN9E2WLCfLS.Item.YwidZ8QmOJ85iLcw","actions":1,"description":"<p><strong>Requirements</strong> The bloodseeker is attached to a creature.</p>\\n<hr>\\n<p><strong>Effect</strong> The bloodseeker uses its proboscis to drain blood from the creature it's attached to. This deals <a class=\\"inline-roll roll\\" data-mode=\\"roll\\" data-flavor=\\"1d4 damage\\" data-formula=\\"{1d4}\\" data-tooltip=\\"1d4\\" data-damage-roll=\\"\\"><i class=\\"fa-solid fa-dice-d4\\"></i>1d4 damage</a>, and the bloodseeker gains temporary Hit Points equal to the damage dealt.</p>\\n<p>A creature that has its blood drained by a bloodseeker is <a class=\\"content-link\\" draggable=\\"true\\" data-link=\\"\\" data-uuid=\\"Compendium.pf2e.conditionitems.Item.4D2KBtexWXa6oUMR\\" data-id=\\"4D2KBtexWXa6oUMR\\" data-type=\\"Item\\" data-pack=\\"pf2e.conditionitems\\" data-tooltip=\\"Condition Item\\"><i class=\\"fa-solid fa-face-zany\\"></i>Drained 1</a> until it receives healing (of any kind or amount).</p>"}}},"passives":{"revealed":0,"values":{"oQxGeLSQxmxGUQ1l":{"revealed":false,"name":"Darkvision","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/Passive.webp","uuid":"Actor.lCYtQYN9E2WLCfLS.Item.oQxGeLSQxmxGUQ1l","description":"<span><p>A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-rank <em><a class=\\"content-link\\" draggable=\\"true\\" data-link=\\"\\" data-uuid=\\"Compendium.pf2e.spells-srd.Item.4GE2ZdODgIQtg51c\\" data-id=\\"4GE2ZdODgIQtg51c\\" data-type=\\"Item\\" data-pack=\\"pf2e.spells-srd\\" data-tooltip=\\"Spell Item\\"><i class=\\"fa-solid fa-sparkles\\"></i>Darkness</a></em> spell, block normal darkvision. A monster with <a class=\\"content-link\\" draggable=\\"true\\" data-link=\\"\\" data-uuid=\\"Compendium.pf2e.bestiary-ability-glossary-srd.Item.4Ho2xMPEC05aSxzr\\" data-id=\\"4Ho2xMPEC05aSxzr\\" data-type=\\"Item\\" data-pack=\\"pf2e.bestiary-ability-glossary-srd\\" data-tooltip=\\"Ability Item\\"><i class=\\"fa-solid fa-person-running-fast\\"></i>Greater Darkvision</a>, however, can see through even these forms of magical darkness.</p></span>"},"yLq2DsGvZs0Z0aZN":{"revealed":false,"name":"Scent (Imprecise) 60 feet","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/Passive.webp","uuid":"Actor.lCYtQYN9E2WLCfLS.Item.yLq2DsGvZs0Z0aZN","description":"<span><p>Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).</p>\\n<p>If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.</p></span>"},"QEvRlTqwOEac04ov":{"revealed":false,"name":"Attach","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/Passive.webp","uuid":"Actor.lCYtQYN9E2WLCfLS.Item.QEvRlTqwOEac04ov","description":"<p>When a bloodseeker hits a target larger than itself, its barbed legs attach it to that creature. This is similar to grabbing the creature, but the bloodseeker moves with that creature rather than holding it in place.</p>\\n<p>The bloodseeker is <a class=\\"content-link\\" draggable=\\"true\\" data-link=\\"\\" data-uuid=\\"Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg\\" data-id=\\"AJh5ex99aV6VTggg\\" data-type=\\"Item\\" data-pack=\\"pf2e.conditionitems\\" data-tooltip=\\"Condition Item\\"><i class=\\"fa-solid fa-face-zany\\"></i>Off-Guard</a> while attached. If the bloodseeker is killed or pushed away while attached to a creature it has drained blood from, that creature takes <a class=\\"inline-roll roll\\" data-formula=\\"{1[bleed,persistent]}\\" data-base-formula=\\"1[bleed]\\" data-damage-roll=\\"1[bleed]\\" draggable=\\"true\\" data-persistent=\\"\\"><i class=\\"fa-solid fa-calculator\\"></i><span>1 bleed</span></a> damage.</p>\\n<p>Escaping the attach or removing the bloodseeker in other ways doesn't cause bleed damage.</p>"}}},"saves":{"fortitude":{"value":"+5","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Moderate","revealed":false},"reflex":{"value":"+8","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.High","revealed":false},"will":{"value":"+4","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Moderate","revealed":false}},"notes":{"public":{"revealed":false,"text":"<p>Scourges of swamps and damp, abandoned places, bloodseekers are ravenous blood drinkers. Farmers curse the creatures for sucking their livestock dry. It is from such beleaguered people that the bloodseeker's regional name \\"stirge,\\" possibly a corruption of the word \\"scourge,\\" comes. Folk wisdom holds that the appearance of bloodseekers in a region signals a healthy herd of livestock, but more often it means bogs or old buildings that haven't been properly tended to. Certainly, no amount of folksy parable can assuage a farmer driven to destitution by a bloodseeker infestation. But despite their role as parasites, bloodseekers aren't hated by all villages. In some cases, the inhabitants of remote backwoods thorps even keep the things as pets or use them as doubtful medicinal \\"tools\\" to drain away unwanted humors or test for evil spirits possessing the blood. Worshippers of gods of pestilence and parasites often view bloodseekers as sacred to their faith and allow the creatures to feed freely from their bodies. In such societies, those who accidentally give too much are considered to have been \\"blessed\\" by the village's hungry god.</p>\\n<p>Bloodseekers seem to be constantly hungry, but they are not inherently malevolent. They can be scared away fairly easily and prefer to swiftly retreat rather than risk death. Some adventurers report that these creatures can be scared away by waving torches at the flying pests. However, bloodseekers are much bolder when encountered in larger numbers, as bringing down one victim lets an entire colony feed. Bloodseeker colonies are called clots, for obvious and disgusting reasons. If a lone bloodseeker finds a likely victim while its clot is nearby, it emits a high-pitched, keening noise to summon reinforcements.</p>\\n<p>Most humanoids avoid bloodseekers, but boggards sometimes cultivate bloodseeker nests around the perimeter of their territory. These colonies serve as a deterrent to intruders, and the boggards sometimes check for bloodseeker prey, collecting the hides or bodies of animals killed by the pests. Meals prepared from slain bloodseekers that have gorged on the blood of specific creatures are a staple among certain boggard communities. The boggards not only eat the actual bloodseekers, but they also make a gelled slurry from the drained blood.</p>\\n<p>A typical bloodseeker is about a foot long, with mottled, reddish-brown skin and a yellow underbelly. Its four wings resemble bat wings. When gorged with blood, the creature becomes bloated and pink, and it tends to wobble unsteadily in the air as it flies off to digest its meal.</p>"},"private":{"revealed":false,"text":""}},"spells":{"fake":{"revealed":false},"entries":{}}}},"astral":{},"beast":{},"celestial":{},"construct":{},"dragon":{},"dream":{},"elemental":{},"ethereal":{},"fey":{},"fiend":{},"fungus":{},"giant":{},"humanoid":{"luxos-hunter":{"slug":"luxos-hunter","id":"x4gYdQ2pHpIWU57F","level":2,"inTypes":["humanoid"],"traits":{"revealed":0,"values":{"anadi":{"revealed":false,"value":"PF2E.TraitAnadi"},"humanoid":{"revealed":false,"value":"PF2E.TraitHumanoid"}}},"size":"Medium","name":{"revealed":false,"value":"Luxos Hunter"},"img":"https://assets.forge-vtt.com/6216e39e4fabb3c5ba409bb5/tokenizer/npc-images/anadi_hunter.Avatar.webp?1691951893235","abilities":{"revealed":0,"values":[{"revealed":false,"label":"Str","mod":2,"value":"+2","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Moderate"},{"revealed":false,"label":"Dex","mod":4,"value":"+4","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.High"},{"revealed":false,"label":"Con","mod":2,"value":"+2","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Moderate"},{"revealed":false,"label":"Int","mod":0,"value":"+0","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Low"},{"revealed":false,"label":"Wis","mod":1,"value":"+1","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Low"},{"revealed":false,"label":"Cha","mod":0,"value":"+0","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Low"}]},"ac":{"revealed":false,"value":19,"category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.High"},"hp":{"revealed":false,"value":27,"category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Extreme"},"speeds":{"revealed":0,"values":{"land":{"revealed":false,"name":"Land","value":25},"climb":{"revealed":false,"name":"Climb","value":25}}},"senses":{"revealed":0,"values":{"perception":{"revealed":false,"label":"Perception","value":9,"category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Moderate"}}},"attacks":{"revealed":0,"values":{"composite-shortbow":{"revealed":false,"slug":"composite-shortbow","range":"Melee","label":"Composite Shortbow","variants":{"revealed":false,"values":{"strike-+9":"Strike +9","+4-(map--5)":"+4 (MAP -5)","-1-(map--10)":"-1 (MAP -10)"}},"damage":"1d8 + 4 piercing","traits":[{"label":"Attack","description":"PF2E.TraitDescriptionAttack"},{"label":"Deadly d10","description":"PF2E.TraitDescriptionDeadly"},{"label":"Propulsive","description":"PF2E.TraitDescriptionPropulsive"},{"label":"Range Increment 60 feet","description":"PF2E.TraitDescriptionRange"},{"label":"Reload 0","description":"PF2E.TraitDescriptionReload"}]},"fangs":{"revealed":false,"slug":"fangs","range":"Melee","label":"Fangs","variants":{"revealed":false,"values":{"strike-+9":"Strike +9","+4-(map--5)":"+4 (MAP -5)","-1-(map--10)":"-1 (MAP -10)"}},"damage":"1d8 + 4 piercing","traits":[{"label":"Attack","description":"PF2E.TraitDescriptionAttack"},{"label":"Finesse","description":"PF2E.TraitDescriptionFinesse"}]},"shortsword":{"revealed":false,"slug":"shortsword","range":"Melee","label":"Shortsword","variants":{"revealed":false,"values":{"strike-+9":"Strike +9","+5-(map--4)":"+5 (MAP -4)","+1-(map--8)":"+1 (MAP -8)"}},"damage":"1d8 + 4 piercing","traits":[{"label":"Attack","description":"PF2E.TraitDescriptionAttack"},{"label":"Agile","description":"PF2E.TraitDescriptionAgile"},{"label":"Finesse","description":"PF2E.TraitDescriptionFinesse"},{"label":"Versatile S","description":"PF2E.TraitDescriptionVersatile"}]}}},"immunities":{"revealed":0,"currentRevealed":0,"values":{"none":{"revealed":false,"value":"None"}},"fake":true},"resistances":{"revealed":0,"currentRevealed":0,"values":{"none":{"revealed":false,"value":"None"}},"fake":true},"weaknesses":{"revealed":0,"currentRevealed":0,"values":{"none":{"revealed":false,"value":"None"}},"fake":true},"actions":{"revealed":0,"values":{"KPDIlbvK82mxxlkp":{"revealed":false,"name":"Change Shape","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/OneAction.webp","uuid":"Actor.x4gYdQ2pHpIWU57F.Item.KPDIlbvK82mxxlkp","actions":1,"description":"<p>The anadi changes into their hybrid form, spider form, or human form. The above statistics assume the anadi is in their hybrid form. While in their human form, the anadi hunter can't use their fangs attack and loses their climb Speed. When in spider form, they can't use weapons.</p>\\n<hr>\\n<p><span></span></p><p>The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the <a class=\\"content-link\\" draggable=\\"true\\" data-link=\\"\\" data-uuid=\\"Compendium.pf2e.actionspf2e.Item.AJstokjdG6iDjVjE\\" data-id=\\"AJstokjdG6iDjVjE\\" data-type=\\"Item\\" data-pack=\\"pf2e.actionspf2e\\" data-tooltip=\\"Ability Item\\"><i class=\\"fa-solid fa-person-running-fast\\"></i>Impersonate</a> use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.</p><p></p>"}}},"passives":{"revealed":0,"values":{"ou1yl6f4qh1BkRPI":{"revealed":false,"name":"Anadi Venom","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/Passive.webp","uuid":"Actor.x4gYdQ2pHpIWU57F.Item.ou1yl6f4qh1BkRPI","description":"<p><strong>Saving Throw</strong> <a class=\\"inline-check with-repost\\" data-pf2-repost-flavor=\\"fortitude\\" data-pf2-show-dc=\\"gm\\" data-pf2-label=\\"fortitude DC\\" data-pf2-check=\\"fortitude\\" data-pf2-dc=\\"16\\"><i class=\\"fa-solid fa-heart-pulse icon\\"></i><span class=\\"label\\"><span data-visibility=\\"gm\\">DC 16</span> Fortitude</span><i class=\\"fa-solid fa-comment-alt\\" data-pf2-repost=\\"\\" title=\\"Post prompt to chat\\"></i></a></p>\\n<p><strong>Maximum Duration</strong> 4 rounds</p>\\n<p><strong>Stage 1</strong> <a class=\\"inline-roll roll\\" data-formula=\\"{1d6[poison]}\\" data-base-formula=\\"1d6[poison]\\" data-damage-roll=\\"1d6[poison]\\"><i class=\\"fa-solid fa-dice-d6\\"></i><span>1d6 poison</span></a> damage and <a class=\\"content-link\\" draggable=\\"true\\" data-link=\\"\\" data-uuid=\\"Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg\\" data-id=\\"AJh5ex99aV6VTggg\\" data-type=\\"Item\\" data-pack=\\"pf2e.conditionitems\\" data-tooltip=\\"Condition Item\\"><i class=\\"fa-solid fa-face-zany\\"></i>Off-Guard</a> (1 round)</p>\\n<p><strong>Stage 2</strong> <a class=\\"inline-roll roll\\" data-formula=\\"{1d6[poison]}\\" data-base-formula=\\"1d6[poison]\\" data-damage-roll=\\"1d6[poison]\\"><i class=\\"fa-solid fa-dice-d6\\"></i><span>1d6 poison</span></a> damage, off-guard, and <a class=\\"content-link\\" draggable=\\"true\\" data-link=\\"\\" data-uuid=\\"Compendium.pf2e.conditionitems.Item.i3OJZU2nk64Df3xm\\" data-id=\\"i3OJZU2nk64Df3xm\\" data-type=\\"Item\\" data-pack=\\"pf2e.conditionitems\\" data-tooltip=\\"Condition Item\\"><i class=\\"fa-solid fa-face-zany\\"></i>Clumsy 1</a> (1 round)</p>"},"vvXU4PalVWLPjnDg":{"revealed":false,"name":"Spin Silk","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/Passive.webp","uuid":"Actor.x4gYdQ2pHpIWU57F.Item.vvXU4PalVWLPjnDg","description":"<p>By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment.</p>"}}},"saves":{"fortitude":{"value":"+6","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Low","revealed":false},"reflex":{"value":"+10","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.High","revealed":false},"will":{"value":"+7","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Moderate","revealed":false}},"notes":{"public":{"revealed":false,"text":"<p>Anadi hunters act as the eyes and ears of their clans, scouting the surrounding area for potential invaders.</p>\\n<hr />\\n<p>Anadis are peaceful, reclusive humanoids who live deep within woodlands, jungles, and other untamed areas of wilderness. Their natural forms resemble humanoid spiders covered in beautiful and distinctive markings of varying colors. These patterns are as unique as other humanoids' facial features, birthmarks, and other identifying aspects.</p>\\n<p>Anadis possess an innate talent for illusion and transmutation. They learned long ago how off-putting their natural forms can be to other humanoids, so they frequently use their innate talents to assume human forms. When they do so, only a strange, lovely sheen to their dark eyes and the deliberative, jerky movements of their gestures might indicate that an anadi is not entirely what they appear. As they are well aware of and accommodating toward other humanoids' delicate sensibilities about arachnids, many anadis consider it rude to show their natural forms to a stranger. Instead, most display their spider-like forms only as an intimidation tactic when threatened, or in privacy to those they trust.</p>\\n<p>Most anadi tend to be shy and seek to live quiet lives harvesting mushrooms and weaving beautiful, patterned silk cloth. When forced into combat-an eventuality most anadis despise-they shift into their hybrid forms as soon as possible, allowing them to inflict their devastating natural venom on their foes.</p>"},"private":{"revealed":false,"text":""}},"spells":{"fake":{"revealed":false},"entries":{}}}},"monitor":{},"ooze":{},"petitioner":{},"plant":{},"shadow":{},"spirit":{},"time":{},"vitality":{},"void":{},"undead":{"lizardfolk-necromancer":{"slug":"lizardfolk-necromancer","id":"11wxitSvTJNAiEJf","level":9,"inTypes":["undead"],"traits":{"revealed":0,"values":{"lizardfolk":{"revealed":false,"value":"PF2E.TraitLizardfolk"},"undead":{"revealed":false,"value":"PF2E.TraitUndead"},"unholy":{"revealed":false,"value":"PF2E.TraitUnholy"}}},"size":"Medium","name":{"revealed":false,"value":"Lizardfolk Necromancer"},"img":"https://assets.forge-vtt.com/6216e39e4fabb3c5ba409bb5/tokenizer/npc-images/lizardfolk_necromancer.Avatar.webp?1720219943253","abilities":{"revealed":0,"values":[{"revealed":false,"label":"Str","mod":4,"value":"+4","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Moderate"},{"revealed":false,"label":"Dex","mod":1,"value":"+1","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Low"},{"revealed":false,"label":"Con","mod":4,"value":"+4","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Moderate"},{"revealed":false,"label":"Int","mod":3,"value":"+3","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Low"},{"revealed":false,"label":"Wis","mod":3,"value":"+3","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Low"},{"revealed":false,"label":"Cha","mod":6,"value":"+6","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.High"}]},"ac":{"revealed":false,"value":27,"category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Moderate"},"hp":{"revealed":false,"value":155,"category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Extreme"},"speeds":{"revealed":0,"values":{"land":{"revealed":false,"name":"Land","value":25}}},"senses":{"revealed":0,"values":{"perception":{"revealed":false,"label":"Perception","value":16,"category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Low"},"darkvision":{"revealed":false,"label":"Darkvision"}}},"attacks":{"revealed":0,"values":{"claw":{"revealed":false,"slug":"claw","range":"Melee","label":"Claw","variants":{"revealed":false,"values":{"strike-+21":"Strike +21","+17-(map--4)":"+17 (MAP -4)","+13-(map--8)":"+13 (MAP -8)"}},"damage":"2d8 + 9 slashing","traits":[{"label":"Attack","description":"PF2E.TraitDescriptionAttack"},{"label":"Agile","description":"PF2E.TraitDescriptionAgile"}]},"jaws":{"revealed":false,"slug":"jaws","range":"Melee","label":"Jaws","variants":{"revealed":false,"values":{"strike-+21":"Strike +21","+17-(map--4)":"+17 (MAP -4)","+13-(map--8)":"+13 (MAP -8)"}},"damage":"2d6 + 8 piercing","traits":[{"label":"Attack","description":"PF2E.TraitDescriptionAttack"},{"label":"Agile","description":"PF2E.TraitDescriptionAgile"}]},"staff":{"revealed":false,"slug":"staff","range":"Melee","label":"Staff","variants":{"revealed":false,"values":{"strike-+18":"Strike +18","+13-(map--5)":"+13 (MAP -5)","+8-(map--10)":"+8 (MAP -10)"}},"damage":"2d6 + 8 bludgeoning","traits":[{"label":"Attack","description":"PF2E.TraitDescriptionAttack"},{"label":"Two-Hand d8","description":"PF2E.TraitDescriptionTwoHand"}]},"tail":{"revealed":false,"slug":"tail","range":"Melee","label":"Tail","variants":{"revealed":false,"values":{"strike-+18":"Strike +18","+14-(map--4)":"+14 (MAP -4)","+10-(map--8)":"+10 (MAP -8)"}},"damage":"2d6 + 8 bludgeoning","traits":[{"label":"Attack","description":"PF2E.TraitDescriptionAttack"},{"label":"Agile","description":"PF2E.TraitDescriptionAgile"},{"label":"Finesse","description":"PF2E.TraitDescriptionFinesse"}]}}},"immunities":{"revealed":0,"currentRevealed":0,"values":{"death-effects":{"revealed":false,"value":"death effects","index":1},"disease":{"revealed":false,"value":"disease","index":2},"paralyzed":{"revealed":false,"value":"paralyzed","index":3},"poison":{"revealed":false,"value":"poison","index":4},"unconscious":{"revealed":false,"value":"unconscious","index":5}}},"resistances":{"revealed":0,"currentRevealed":0,"values":{"none":{"revealed":false,"value":"None"}},"fake":true},"weaknesses":{"revealed":0,"currentRevealed":0,"values":{"none":{"revealed":false,"value":"None"}},"fake":true},"actions":{"revealed":0,"values":{"YvUhNZ1GT4PmqTz5":{"revealed":false,"name":"Venomous Gaze","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/TwoActions.webp","uuid":"Actor.11wxitSvTJNAiEJf.Item.YvUhNZ1GT4PmqTz5","actions":2,"description":"<p>The virulak locks its gaze on a single creature within 30 feet. The target is exposed to the virulak's undead virulence.</p>"}}},"passives":{"revealed":0,"values":{"wRtvh1eOtU7mphF0":{"revealed":false,"name":"Void Healing","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/Passive.webp","uuid":"Actor.11wxitSvTJNAiEJf.Item.wRtvh1eOtU7mphF0","description":"<span><p>A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.</p></span>"},"1vSfiqei9YJPJGSP":{"revealed":false,"name":"Uncanny Necromancy","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/Passive.webp","uuid":"Actor.11wxitSvTJNAiEJf.Item.1vSfiqei9YJPJGSP","description":"<p>The virulak necromancer can freely heighten <a class=\\"content-link\\" draggable=\\"true\\" data-link=\\"\\" data-uuid=\\"Compendium.pf2e.spells-srd.Item.8ViwItUgwT4lOvvb\\" data-id=\\"8ViwItUgwT4lOvvb\\" data-type=\\"Item\\" data-pack=\\"pf2e.spells-srd\\" data-tooltip=\\"Spell Item\\"><i class=\\"fa-solid fa-sparkles\\"></i>False Vitality</a>, <a class=\\"content-link\\" draggable=\\"true\\" data-link=\\"\\" data-uuid=\\"Compendium.pf2e.spells-srd.Item.k34hDOfIIMAxNL4a\\" data-id=\\"k34hDOfIIMAxNL4a\\" data-type=\\"Item\\" data-pack=\\"pf2e.spells-srd\\" data-tooltip=\\"Spell Item\\"><i class=\\"fa-solid fa-sparkles\\"></i>Grim Tendrils</a>, and <a class=\\"content-link\\" draggable=\\"true\\" data-link=\\"\\" data-uuid=\\"Compendium.pf2e.spells-srd.Item.N1Z1oLPdBxaSgrEE\\" data-id=\\"N1Z1oLPdBxaSgrEE\\" data-type=\\"Item\\" data-pack=\\"pf2e.spells-srd\\" data-tooltip=\\"Spell Item\\"><i class=\\"fa-solid fa-sparkles\\"></i>Vampiric Feast</a> to any level they can cast without knowing them at higher levels.</p>"},"eM6PixErExqpIpFl":{"revealed":false,"name":"Undead Virulence","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/Passive.webp","uuid":"Actor.11wxitSvTJNAiEJf.Item.eM6PixErExqpIpFl","description":"<p><strong>Saving Throw</strong> <a class=\\"inline-check with-repost\\" data-pf2-repost-flavor=\\"fortitude\\" data-pf2-show-dc=\\"gm\\" data-pf2-label=\\"fortitude DC\\" data-pf2-check=\\"fortitude\\" data-pf2-dc=\\"28\\"><i class=\\"fa-solid fa-heart-pulse icon\\"></i><span class=\\"label\\"><span data-visibility=\\"gm\\">DC 28</span> Fortitude</span><i class=\\"fa-solid fa-comment-alt\\" data-pf2-repost=\\"\\" title=\\"Post prompt to chat\\"></i></a></p>\\n<hr>\\n<p><strong>Maximum Duration</strong> 6 rounds</p>\\n<p><strong>Stage 1</strong> <a class=\\"inline-roll roll\\" data-formula=\\"{2d8[poison]}\\" data-base-formula=\\"2d8[poison]\\" data-damage-roll=\\"2d8[poison]\\"><i class=\\"fa-solid fa-dice-d8\\"></i><span>2d8 poison</span></a> damage (1 round)</p>\\n<p><strong>Stage 2</strong> <a class=\\"inline-roll roll\\" data-formula=\\"{5d6[poison]}\\" data-base-formula=\\"5d6[poison]\\" data-damage-roll=\\"5d6[poison]\\"><i class=\\"fa-solid fa-dice-d6\\"></i><span>5d6 poison</span></a> damage (1 round)</p>\\n<p><strong>Stage 3</strong> <a class=\\"inline-roll roll\\" data-formula=\\"{5d6[poison]}\\" data-base-formula=\\"5d6[poison]\\" data-damage-roll=\\"5d6[poison]\\"><i class=\\"fa-solid fa-dice-d6\\"></i><span>5d6 poison</span></a> damage (1 round)</p>"},"5mcIdxpj80rOsrfp":{"revealed":false,"name":"Deep Breath","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/Passive.webp","uuid":"Actor.11wxitSvTJNAiEJf.Item.5mcIdxpj80rOsrfp","description":"<p>A lizardfolk stargazer can hold their breath for 20 minutes.</p>"}}},"saves":{"fortitude":{"value":"+18","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Moderate","revealed":false},"reflex":{"value":"+15","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Low","revealed":false},"will":{"value":"+21","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.High","revealed":false}},"notes":{"public":{"revealed":false,"text":"<p data-pm-slice=\\"1 1 []\\">Lizardfolk necromancers are often intrigued by the interplay between poison and undeath, testing toxins on their dead flesh or, more commonly, on hapless living victims. Most lizardfolk find the idea of tampering with the dead to be an assault on their beliefs only extremists favor the art of the dead.</p>\\n<p>Capable and adaptable predators, the reptilian beings known as lizardfolk are heirs to truly ancient civilizations. Their oral traditions cover thousands of years, and they revere the bones of their ancestors. Fossilized lizardfolk are even built into the walls of lizardfolk's stone and glass cities, to allow these predecessors to watch over their kin. Lizardfolk likewise have longstanding traditions of religious worship and astrology, with eyes on the past, the future, and the stars whenever they make a large decision. Their long history has taught them to be patient in all things, though this has seen them losing ground to hastier peoples in modern times.</p>\\n<p>Lizardfolk refer to themselves as \\"iruxi,\\" though they have taken their common moniker among other peoples in stride. Most of their settlements are entirely communal, with hatchlings raised by anyone with the time and temperament for such a role. Iruxis dwell and thrive in all tropical and temperate biomes, but they are most at home in swamplands, coastal regions, and river lands. They are talented swimmers, and many of their major cities are partially submerged to take advantage of this fact, causing them to often be overlooked by others. Fish and aquatic plants make up a large part of their preferred diets.</p>"},"private":{"revealed":false,"text":""}},"spells":{"fake":null,"entries":{"pU2wsrbVRPL7i9Z5":{"revealed":false,"name":"Arcane Spontaneous Spells","dc":{"revealed":false,"value":28,"category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.High"},"attack":{"revealed":false,"value":20,"category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Moderate"},"levels":{"1":{"x6y19g6khYNWzCFb":{"revealed":false,"id":"x6y19g6khYNWzCFb","uuid":"Actor.11wxitSvTJNAiEJf.Item.x6y19g6khYNWzCFb","name":"Grim Tendrils","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/grim-tendrils.webp","actions":"2","defense":" fortitude","range":"","traits":{"otherTags":[],"value":["concentrate","manipulate","void"],"rarity":"common","traditions":["arcane","occult"]},"description":{"gm":"","value":"<p>Tendrils of darkness curl out from your fingertips and race through the air. You deal 2d4 void damage and [[/r (@item.level)[bleed]]] damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save.</p>\\n<hr />\\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\\n<p><strong>Success</strong> The creature takes half the void damage and no persistent bleed damage.</p>\\n<p><strong>Failure</strong> The creature takes full damage.</p>\\n<p><strong>Critical Failure</strong> The creature takes double void damage and double persistent bleed damage.</p>\\n<hr />\\n<p><strong>Heightened (+1)</strong> The void damage increases by 2d4, and the persistent bleed damage increases by 1.</p>"}},"ln7sQlUo6MDRro58":{"revealed":false,"id":"ln7sQlUo6MDRro58","uuid":"Actor.11wxitSvTJNAiEJf.Item.ln7sQlUo6MDRro58","name":"Ray of Enfeeblement","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/ray-of-enfeeblement.webp","actions":"2","defense":" fortitude","range":"30 feet","traits":{"otherTags":[],"value":["attack","concentrate","manipulate"],"rarity":"common","traditions":["arcane","divine","occult"]},"description":{"gm":"","value":"<p>A ray that saps a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save to determine the spell's effect. If your attack roll is a critical success, use the outcome for one degree of success worse than the result of its save.</p>\\n<hr />\\n<p><strong>Critical Success</strong> The target is unaffected.</p>\\n<p><strong>Success</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.MIRkyAjyBeXivMa7]{Enfeebled 1}.</p>\\n<p><strong>Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.MIRkyAjyBeXivMa7]{Enfeebled 2}.</p>\\n<p><strong>Critical Failure</strong> The target becomes @UUID[Compendium.pf2e.conditionitems.Item.MIRkyAjyBeXivMa7]{Enfeebled 3}.</p>"}},"pmQV5woRytHbxWof":{"revealed":false,"id":"pmQV5woRytHbxWof","uuid":"Actor.11wxitSvTJNAiEJf.Item.pmQV5woRytHbxWof","name":"True Strike","img":"https://assets.forge-vtt.com/bazaar/core/icons/skills/melee/strike-blade-scimitar-gray-red.webp","actions":"1","defense":null,"range":"","traits":{"otherTags":[],"value":["concentrate","fortune"],"rarity":"common","traditions":["arcane","occult"]},"description":{"gm":"","value":"<p>A glimpse into the future ensures your next blow strikes true. The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result. The attack ignores circumstance penalties to the attack roll and any flat check required due to the target being @UUID[Compendium.pf2e.conditionitems.Item.DmAIPqOBomZ7H95W]{Concealed} or @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden}.</p>\\n<p>@UUID[Compendium.pf2e.spell-effects.Item.fpGDAz2v5PG0zUSl]{Spell Effect: Sure Strike}</p>"}}},"2":{"M4icQJuPrvIS3jkv":{"revealed":false,"id":"M4icQJuPrvIS3jkv","uuid":"Actor.11wxitSvTJNAiEJf.Item.M4icQJuPrvIS3jkv","name":"False Life","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/false-life.webp","actions":"2","defense":null,"range":"","traits":{"otherTags":[],"value":["concentrate","manipulate"],"rarity":"common","traditions":["arcane","occult"]},"description":{"gm":"","value":"<p>You create a reservoir of vitality from necromantic energy, gaining a number of temporary Hit Points equal to 6 plus your spellcasting ability modifier.</p>\\n<hr />\\n<p><strong>Heightened (+1)</strong> The temporary Hit Points increase by 3.</p>\\n<p>@UUID[Compendium.pf2e.spell-effects.Item.PANUWN5xXC20WBg2]{Spell Effect: False Life}</p>"}},"82b7480nvvQFNFIZ":{"revealed":false,"id":"82b7480nvvQFNFIZ","uuid":"Actor.11wxitSvTJNAiEJf.Item.82b7480nvvQFNFIZ","name":"Gentle Repose","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/gentle-repose.webp","actions":"2","defense":null,"range":"touch","traits":{"otherTags":[],"value":["concentrate","manipulate"],"rarity":"common","traditions":["arcane","divine","occult","primal"]},"description":{"gm":"","value":"<p>The targeted corpse doesn't decay, nor can it be transformed into an undead. If the corpse is subject to a spell that requires the corpse to have died within a certain amount of time (for example, raise dead), do not count the duration of gentle repose against that time. This spell also prevents ordinary bugs and pests (such as maggots) from consuming the body.</p>\\n<hr />\\n<p><strong>Heightened (5th)</strong> The spell's duration is unlimited, but the spell takes one more action to cast and requires a material component and a cost (embalming fluid worth 6 gp).</p>"}},"THHLbTQG93JxqNPv":{"revealed":false,"id":"THHLbTQG93JxqNPv","uuid":"Actor.11wxitSvTJNAiEJf.Item.THHLbTQG93JxqNPv","name":"Spectral Hand","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/spectral-hand.webp","actions":"2","defense":null,"range":"120 feet","traits":{"otherTags":[],"value":["concentrate","manipulate"],"rarity":"common","traditions":["arcane","occult"]},"description":{"gm":"","value":"<p>You create a semicorporeal hand out of your essence that delivers touch spells for you. Whenever you Cast a Spell with a range of touch, you can have the hand crawl to a target within range along the ground, touch it, and then crawl back to you. When making a melee spell attack with the hand, you use your normal bonuses. The hand can move as far as it needs to within range. The hand has your AC and saves, but any damage to the hand destroys it and causes you to take 1d6 damage.</p>"}}},"3":{"uSBvdVigAy9ewbhl":{"revealed":false,"id":"uSBvdVigAy9ewbhl","uuid":"Actor.11wxitSvTJNAiEJf.Item.uSBvdVigAy9ewbhl","name":"Bind Undead","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/bind-undead.webp","actions":"2","defense":null,"range":"30 feet","traits":{"otherTags":[],"value":["concentrate","manipulate"],"rarity":"common","traditions":["arcane","divine","occult"]},"description":{"gm":"","value":"<p>With a word of power, you seize control of the target. It gains the minion trait. If you or an ally uses any hostile actions against the target, the spell ends.</p>\\n<p>@UUID[Compendium.pf2e.spell-effects.Item.rVkUzqS4rpZp9LS3]{Spell Effect: Bind Undead}</p>"}},"xb0pPqDug8IDpCq6":{"revealed":false,"id":"xb0pPqDug8IDpCq6","uuid":"Actor.11wxitSvTJNAiEJf.Item.xb0pPqDug8IDpCq6","name":"Blindness","img":"https://assets.forge-vtt.com/bazaar/core/icons/skills/wounds/injury-eyes-blood-red.webp","actions":"2","defense":" fortitude","range":"30 feet","traits":{"otherTags":[],"value":["concentrate","incapacitation","manipulate"],"rarity":"common","traditions":["arcane","divine","occult","primal"]},"description":{"gm":"","value":"<p>You blind the target. The effect is determined by the target's Fortitude save. The target then becomes temporarily immune for 1 minute.</p>\\n<hr />\\n<p><strong>Critical Success</strong> The target is unaffected.</p>\\n<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.XgEqL1kFApUbl5Z2]{Blinded} until its next turn begins.</p>\\n<p><strong>Failure</strong> The target is Blinded for 1 minute.</p>\\n<p><strong>Critical Failure</strong> The target is Blinded permanently.</p>"}},"vhcq9zzG7LTXk7k9":{"revealed":false,"id":"vhcq9zzG7LTXk7k9","uuid":"Actor.11wxitSvTJNAiEJf.Item.vhcq9zzG7LTXk7k9","name":"Vampiric Touch","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/vampiric-touch.webp","actions":"2","defense":"basic fortitude","range":"touch","traits":{"otherTags":[],"value":["concentrate","death","manipulate","void"],"rarity":"common","traditions":["arcane","divine","occult"]},"description":{"gm":"","value":"<p>Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 void damage to the target. You gain temporary Hit Points equal to half the void damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.</p>\\n<hr />\\n<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>"}}},"4":{"HWVR1Ptl2GCk8mB7":{"revealed":false,"id":"HWVR1Ptl2GCk8mB7","uuid":"Actor.11wxitSvTJNAiEJf.Item.HWVR1Ptl2GCk8mB7","name":"Enervation","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/enervation.webp","actions":"2","defense":" fortitude","range":"","traits":{"otherTags":[],"value":["concentrate","manipulate","void"],"rarity":"common","traditions":["arcane","divine","occult"]},"description":{"gm":"","value":"<p>Extending a finger, you fire a beam of void energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.</p>\\n<hr />\\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\\n<p><strong>Success</strong> The creature takes @Damage[(floor(@item.rank/2))d8[persistent,void]] damage.</p>\\n<p><strong>Failure</strong> The creature takes @Damage[(floor(@item.rank/2)*2)d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.4D2KBtexWXa6oUMR]{Drained 1}.</p>\\n<p><strong>Critical Failure</strong> The creature takes @Damage[(floor(@item.rank/2)*2)d8[persistent,void]] damage and becomes @UUID[Compendium.pf2e.conditionitems.Item.4D2KBtexWXa6oUMR]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.3uh1r86TzbQvosxv]{Doomed 1}.</p>\\n<hr />\\n<p><strong>Heightened (+2)</strong> The persistent void damage increases by 1d8 on a success, or by 2d8 on a failure or critical failure.</p>"}},"tWSaqYx6F3d3n0FO":{"revealed":false,"id":"tWSaqYx6F3d3n0FO","uuid":"Actor.11wxitSvTJNAiEJf.Item.tWSaqYx6F3d3n0FO","name":"Vampiric Maiden","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/vampiric-maiden.webp","actions":"2","defense":" fortitude","range":"30 feet","traits":{"otherTags":[],"value":["concentrate","manipulate","void"],"rarity":"common","traditions":["arcane","divine","occult"]},"description":{"gm":"","value":"<p>A ghostly iron maiden snaps shut on the target and drains its vitality for your gain. This deals @Damage[4d4[piercing]] damage and @Damage[4d4[void]] damage, and the target must attempt a Fortitude save. You gain temporary HP equal to the void damage the target takes (after applying resistances, weaknesses, and the like). You lose any remaining temporary HP after 1 minute.</p>\\n<hr />\\n<p><strong>Critical Success</strong> The target is unaffected.</p>\\n<p><strong>Success</strong> The target takes half damage.</p>\\n<p><strong>Failure</strong> The target is briefly trapped within the vampiric maiden. The target takes full damage and is @UUID[Compendium.pf2e.conditionitems.Item.eIcWbB5o3pP6OIMe]{Immobilized} by the iron maiden for 1 round or until it uses an @UUID[Compendium.pf2e.actionspf2e.Item.pvQ5rY2zrtPI614F]{Interact} action to extricate itself, whichever comes first.</p>\\n<p><strong>Critical Failure</strong> The target takes double damage and is Immobilized by the vampiric maiden for 1 round or until it @UUID[Compendium.pf2e.actionspf2e.Item.SkZAQRkLLkmBQNB9]{Escapes}(the DC is your spell DC), whichever comes first.</p>\\n<hr />\\n<p><strong>Heightened (+1)</strong> The piercing and void damage increase by [[/r 1d4]] each.</p>"}}},"Cantrips":{"PimRR6hW9ivGKoTv":{"revealed":false,"id":"PimRR6hW9ivGKoTv","uuid":"Actor.11wxitSvTJNAiEJf.Item.PimRR6hW9ivGKoTv","name":"Chill Touch","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/chill-touch.webp","actions":"2","defense":"basic fortitude","range":"touch","traits":{"otherTags":[],"value":["cantrip","concentrate","manipulate","void"],"rarity":"common","traditions":["arcane","divine","occult"]},"description":{"gm":"","value":"<p>Siphoning void energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead.</p>\\n<ul>\\n<li><strong>Living Creature</strong> The spell deals void damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also @UUID[Compendium.pf2e.conditionitems.Item.MIRkyAjyBeXivMa7]{Enfeebled 1} for 1 round on a critical failure.</li>\\n<li><strong>Undead Creature</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} for 1 round on a failed Fortitude save. On a critical failure, the target is also @UUID[Compendium.pf2e.conditionitems.Item.sDPxOjQ9kx2RZE8D]{Fleeing} for 1 round unless it succeeds at a Will save.</li>\\n</ul>\\n<hr />\\n<p><strong>Heightened (+1)</strong> The void damage to living creatures increases by 1d4.</p>"}},"REWsOH7udmVxm7uX":{"revealed":false,"id":"REWsOH7udmVxm7uX","uuid":"Actor.11wxitSvTJNAiEJf.Item.REWsOH7udmVxm7uX","name":"Electric Arc","img":"https://assets.forge-vtt.com/bazaar/core/icons/magic/lightning/bolt-strike-forked-blue.webp","actions":"2","defense":"basic reflex","range":"30 feet","traits":{"otherTags":[],"value":["cantrip","concentrate","electricity","manipulate"],"rarity":"common","traditions":["arcane","primal"]},"description":{"gm":"","value":"<p>An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.</p>\\n<hr />\\n<p><strong>Heightened (+1)</strong> The damage increases by 1d4.</p>"}},"5miRFBpqhICykUkn":{"revealed":false,"id":"5miRFBpqhICykUkn","uuid":"Actor.11wxitSvTJNAiEJf.Item.5miRFBpqhICykUkn","name":"Mage Hand","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/mage-hand.webp","actions":"2","defense":null,"range":"30 feet","traits":{"otherTags":[],"value":["cantrip","concentrate","manipulate"],"rarity":"common","traditions":["arcane","occult"]},"description":{"gm":"","value":"<p>You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.</p>\\n<hr />\\n<p><strong>Heightened (3rd)</strong> You can target an unattended object with a Bulk of 1 or less.</p>\\n<p><strong>Heightened (5th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less.</p>\\n<p><strong>Heightened (7th)</strong> The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.</p>"}},"PFyUMzY1SPorRx6w":{"revealed":false,"id":"PFyUMzY1SPorRx6w","uuid":"Actor.11wxitSvTJNAiEJf.Item.PFyUMzY1SPorRx6w","name":"Read Aura","img":"https://assets.forge-vtt.com/bazaar/core/icons/magic/light/explosion-star-glow-silhouette.webp","actions":null,"defense":null,"range":"30 feet","traits":{"otherTags":[],"value":["cantrip","concentrate","detection","exploration","manipulate"],"rarity":"common","traditions":["arcane","divine","occult","primal"]},"description":{"gm":"","value":"<p>You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.</p>\\n<p>If the object is illusory, you detect this only if the effect's level is lower than the rank of your read aura spell.</p>\\n<hr />\\n<p><strong>Heightened (3rd)</strong> You can target up to 10 objects.</p>\\n<p><strong>Heightened (6th)</strong> You can target any number of objects.</p>"}},"5K64BLh4GeQpdvnb":{"revealed":false,"id":"5K64BLh4GeQpdvnb","uuid":"Actor.11wxitSvTJNAiEJf.Item.5K64BLh4GeQpdvnb","name":"Shield","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/shield.webp","actions":"1","defense":null,"range":"","traits":{"otherTags":[],"value":["cantrip","concentrate","force"],"rarity":"common","traditions":["arcane","divine","occult"]},"description":{"gm":"","value":"<p>You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.</p>\\n<p>While the spell is in effect, you can use the @UUID[Compendium.pf2e.feats-srd.Item.jM72TjJ965jocBV8]{Shield Block} reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the @UUID[Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM]{Force Barrage} spell.</p>\\n<p>Heightening the spell increases the shield's Hardness.</p>\\n<p>@UUID[Compendium.pf2e.spell-effects.Item.Jemq5UknGdMO7b73]{Spell Effect: Shield}</p>\\n<hr />\\n<p><strong>Heightened (3rd)</strong> The shield has Hardness 10.</p>\\n<p><strong>Heightened (5th)</strong> The shield has Hardness 15.</p>\\n<p><strong>Heightened (7th)</strong> The shield has Hardness 20.</p>\\n<p><strong>Heightened (9th)</strong> The shield has Hardness 25.</p>"}}}}}}}},"blackfrost-zombie":{"slug":"blackfrost-zombie","id":"8Sl4zH757h1OfIm5","level":8,"inTypes":["undead"],"traits":{"revealed":1,"values":{"cold":{"revealed":false,"value":"PF2E.TraitCold"},"mindless":{"revealed":false,"value":"PF2E.TraitMindless"},"undead":{"revealed":false,"value":"PF2E.TraitUndead"},"unholy":{"revealed":false,"value":"PF2E.TraitUnholy"},"zombie":{"revealed":true,"value":"PF2E.TraitZombie"}},"currentRevealed":1},"size":"Medium","name":{"revealed":true,"value":"Blackfrost Zombie"},"img":"https://assets.forge-vtt.com/6216e39e4fabb3c5ba409bb5/tokenizer/npc-images/blackfrost_zombie.Avatar.webp?1720219519084","abilities":{"revealed":1,"values":[{"revealed":true,"label":"Str","mod":6,"value":"+6","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.High"},{"revealed":true,"label":"Dex","mod":3,"value":"+3","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Low"},{"revealed":true,"label":"Con","mod":4,"value":"+4","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Moderate"},{"revealed":true,"label":"Int","mod":-5,"value":"-5","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Low"},{"revealed":true,"label":"Wis","mod":1,"value":"+1","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Low"},{"revealed":true,"label":"Cha","mod":1,"value":"+1","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Low"},"Actor.8Sl4zH757h1OfIm5.Item.leRq7itJeoKXnRFG"],"currentRevealed":6},"ac":{"revealed":false,"value":26,"category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Moderate"},"hp":{"revealed":false,"value":170,"category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Extreme"},"speeds":{"revealed":2,"values":{"land":{"revealed":true,"name":"Land","value":20}},"currentRevealed":1},"senses":{"revealed":0,"values":{"perception":{"revealed":false,"label":"Perception","value":12,"category":"Low"},"darkvision":{"revealed":false,"label":"Darkvision"}}},"attacks":{"revealed":0,"values":{"fist":{"revealed":false,"slug":"fist","range":"Melee","label":"Fist","variants":{"revealed":false,"values":{"strike-+17":"Strike +17","+12-(map--5)":"+12 (MAP -5)","+7-(map--10)":"+7 (MAP -10)"}},"damage":"2d6 + 6 bludgeoning + 1d6 cold","traits":[{"label":"Attack","description":"PF2E.TraitDescriptionAttack"}]},"jaws":{"revealed":false,"slug":"jaws","range":"Melee","label":"Jaws","variants":{"revealed":false,"values":{"strike-+17":"Strike +17","+12-(map--5)":"+12 (MAP -5)","+7-(map--10)":"+7 (MAP -10)"}},"damage":"2d6 + 6 piercing + 1d6 cold","traits":[{"label":"Attack","description":"PF2E.TraitDescriptionAttack"}]}}},"immunities":{"revealed":2,"currentRevealed":7,"values":{"cold":{"revealed":true,"value":"cold","index":1},"death-effects":{"revealed":true,"value":"death effects","index":2},"disease":{"revealed":true,"value":"disease","index":3},"paralyzed":{"revealed":true,"value":"paralyzed","index":4},"poison":{"revealed":true,"value":"poison","index":5},"unconscious":{"revealed":true,"value":"unconscious","index":6},"mental":{"revealed":true,"value":"mental","index":7}}},"resistances":{"revealed":2,"currentRevealed":1,"values":{"none":{"revealed":true,"value":"None"}},"fake":true},"weaknesses":{"revealed":2,"currentRevealed":1,"values":{"fire-5":{"revealed":true,"value":"fire 5","class":"category-low","category":"fire","index":1}}},"actions":{"revealed":2,"values":{"7YZS94VFfcWYhjPK":{"revealed":true,"name":"Opportune Bite","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/Reaction.webp","uuid":"Actor.8Sl4zH757h1OfIm5.Item.7YZS94VFfcWYhjPK","actions":null,"description":"<p><strong>Trigger</strong> A creature critically fails a Strike within 10 feet of the blackfrost zombie</p>\\n<hr>\\n<p><strong>Effect</strong> The blackfrost zombie Steps toward the triggering creature, then makes a jaws Strike against that creature.</p>"},"IvIlW7FkYi43G0fB":{"revealed":true,"name":"Blackfrost Breath","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/TwoActions.webp","uuid":"Actor.8Sl4zH757h1OfIm5.Item.IvIlW7FkYi43G0fB","actions":2,"description":"<p>The blackfrost dead gasps sharply, then exhales a mist of dark-blue blackfrost particles in a <span data-pf2-effect-area=\\"emanation\\" data-pf2-distance=\\"5\\" class=\\"with-repost\\">5-foot emanation<i class=\\"fa-solid fa-comment-alt\\" data-pf2-repost=\\"\\" title=\\"Post prompt to chat\\"></i></span>. All creatures within the mist become <a class=\\"content-link\\" draggable=\\"true\\" data-link=\\"\\" data-uuid=\\"Compendium.pf2e.conditionitems.Item.DmAIPqOBomZ7H95W\\" data-id=\\"DmAIPqOBomZ7H95W\\" data-type=\\"Item\\" data-pack=\\"pf2e.conditionitems\\" data-tooltip=\\"Condition Item\\"><i class=\\"fa-solid fa-face-zany\\"></i>Concealed</a>, and all creatures outside the mist become concealed to creatures within it. The mist persists for 1 minute. A creature that ends its turn in the mist is exposed to blackfrost. The blackfrost dead can't use Blackfrost Breath again for <a class=\\"inline-roll blindroll\\" data-mode=\\"blindroll\\" data-flavor=\\"Recharge Blackfrost Breath\\" data-formula=\\"1d4\\" data-tooltip=\\"1d4\\" data-damage-roll=\\"\\"><i class=\\"fa-solid fa-dice-d4\\"></i>1d4 rounds</a>.</p>"}},"currentRevealed":2},"passives":{"revealed":2,"values":{"leRq7itJeoKXnRFG":{"revealed":true,"name":"Ice Climb 20 feet","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/Passive.webp","uuid":"Actor.8Sl4zH757h1OfIm5.Item.leRq7itJeoKXnRFG","description":"<p>The blackfrost dead can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.</p>"},"7G9f7Yjr5sHcnTBg":{"revealed":true,"name":"Void Healing","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/Passive.webp","uuid":"Actor.8Sl4zH757h1OfIm5.Item.7G9f7Yjr5sHcnTBg","description":"<span><p>A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.</p></span>"},"Zc2TMUpwMkP1rQUZ":{"revealed":true,"name":"Blackfrost","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/Passive.webp","uuid":"Actor.8Sl4zH757h1OfIm5.Item.Zc2TMUpwMkP1rQUZ","description":"<p>This affliction can't be reduced below stage 1, nor the damage from it healed, until successfully treated with <a class=\\"content-link\\" draggable=\\"true\\" data-link=\\"\\" data-uuid=\\"Compendium.pf2e.spells-srd.Item.SUKaxVZW2TlM8lu0\\" data-id=\\"SUKaxVZW2TlM8lu0\\" data-type=\\"Item\\" data-pack=\\"pf2e.spells-srd\\" data-tooltip=\\"Spell Item\\"><i class=\\"fa-solid fa-sparkles\\"></i>Cleanse Affliction</a> or a similar effect; the affliction can then be removed as a normal disease. A creature that dies from cold damage while cursed with blackfrost rises as a blackfrost dead after 24 hours. Blackfrost has a counteract rank of 10.</p>\\n<p><strong>Saving Throw</strong> <a class=\\"inline-check with-repost\\" data-pf2-repost-flavor=\\"fortitude\\" data-pf2-show-dc=\\"gm\\" data-pf2-label=\\"fortitude DC\\" data-pf2-check=\\"fortitude\\" data-pf2-dc=\\"30\\"><i class=\\"fa-solid fa-heart-pulse icon\\"></i><span class=\\"label\\"><span data-visibility=\\"gm\\">DC 30</span> Fortitude</span><i class=\\"fa-solid fa-comment-alt\\" data-pf2-repost=\\"\\" title=\\"Post prompt to chat\\"></i></a></p>\\n<p><strong>Stage 1</strong> <a class=\\"inline-roll roll\\" data-formula=\\"{5d6[cold]}\\" data-base-formula=\\"5d6[cold]\\" data-damage-roll=\\"5d6[cold]\\"><i class=\\"fa-solid fa-dice-d6\\"></i><span>5d6 cold</span></a> (1 minute)</p>\\n<p><strong>Stage 2</strong> weakness to cold 5 and <a class=\\"content-link\\" draggable=\\"true\\" data-link=\\"\\" data-uuid=\\"Compendium.pf2e.conditionitems.Item.4D2KBtexWXa6oUMR\\" data-id=\\"4D2KBtexWXa6oUMR\\" data-type=\\"Item\\" data-pack=\\"pf2e.conditionitems\\" data-tooltip=\\"Condition Item\\"><i class=\\"fa-solid fa-face-zany\\"></i>Drained 1</a> (1 day)</p>\\n<p><strong>Stage 3</strong> weakness to cold 10 and <a class=\\"content-link\\" draggable=\\"true\\" data-link=\\"\\" data-uuid=\\"Compendium.pf2e.conditionitems.Item.4D2KBtexWXa6oUMR\\" data-id=\\"4D2KBtexWXa6oUMR\\" data-type=\\"Item\\" data-pack=\\"pf2e.conditionitems\\" data-tooltip=\\"Condition Item\\"><i class=\\"fa-solid fa-face-zany\\"></i>Drained 2</a> (1 day)</p>"}},"currentRevealed":3},"saves":{"fortitude":{"value":"+18","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.High","revealed":true},"reflex":{"value":"+14","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Low","revealed":true},"will":{"value":"+11","category":"PF2EBestiary.Menus.BestiaryLabels.VagueDescriptions.FullOptions.Terrible","revealed":true}},"notes":{"public":{"revealed":false,"text":"<p>Most creatures who perish from the cold while cursed with blackfrost rise as zombies. Though mindless, blackfrost zombies are driven by the @UUID[Compendium.pf2e.conditionitems.Item.zJxUflt9np0q4yML]{Invisible} will of blackfrost to spread their foul curse.</p>\\n<hr />\\n<p>These shambling arctic horrors are dead in name alone. Creatures who succumb to the frigid elements while cursed by blackfrost don't become mere corpses entombed in ice but rather vicious undead capable of spreading the curse of blackfrost even further. Cracked, frostbitten flesh that emits a freezing vapor like steam; inexorable, unhindered strides through feet of ash-blackened snow; a vacant, icy-blue gaze devoid of humanityβ€”the descriptions of blackfrost dead vary by the teller, but none can deny the supernatural dread these monsters evoke.</p>\\n<p>Blackfrost dead take a variety of forms. Most are mindless, lumbering brutes, largely indiscernible from mundane zombies except for the curse they can inflict. Others not only maintain their presence of mind but wield powers of psychic corruption not unlike those of blackfrost's originator, Osoyo, the Blackfrost Whale. What form a blackfrost dead takes depends primarily on the victim's psychic fortitude and its aptitude for occult magic.</p>\\n<h3>Creating Blackfrost Dead</h3>\\n<p>The simplest way to create a blackfrost dead is to use an existing undead, such as a zombie or a mummy, as your base creature. Replace the creature's abilities with abilities from the list on this page. All blackfrost dead gain the cold trait and have at least one way to inflict blackfrost, often using one of their Strikes.</p>\\n<h3>Curse of the Crown</h3>\\n<p>Blackfrost dead are found only around the Nameless Spires, under which a massive alien being named Osoyo remains imprisoned. Only recently has this ancient being stirred from its slumber, causing blackfrost to foam out of fissures in the ice and afflict unfortunate explorers. The spread of the blackfrost curse has been mercifully slow thus far, but with each creature afflicted, Osoyo's reach expands ever outward.</p>"},"private":{"revealed":false,"text":""}}}},"Actor.5HmepQPvuMjrkzmm":{},"Actor.2FWhbRNo0Tx6NMOP":{"_id":"2FWhbRNo0Tx6NMOP","name":{"revealed":false,"value":"Blood Hag"},"img":"modules/pf2e-tokens-bestiaries/portraits/humanoid/hag/blood-hag.webp","type":"npc","system":{"attributes":{"hp":{"slug":"hp","_modifiers":[],"breakdown":"Base Max HP 170","totalModifier":0,"value":170,"temp":0,"max":170,"details":"","negativeHealing":false,"unrecoverable":0,"base":170},"speed":{"slug":"land-speed","_modifiers":[],"breakdown":"Base Land Speed 25","totalModifier":0,"total":25,"value":25,"otherSpeeds":[],"details":"","type":"land","label":"Land Speed"},"ac":{"slug":"ac","label":"PF2E.ArmorClassLabel","value":26,"totalModifier":16,"dc":26,"attribute":"dex","breakdown":"Base DC 10, Modifier 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This disguise is more than an illusion, for a blood hag wears the skin of a previous victim to hide her true appearance. During the day, her disguise is almost perfect, especially if the community knows nothing about the person the hag is pretending to be. But after sunset, the creature sheds her skin, hides it in a safe place, and stalks the night to drink the blood that sustains her.</p>\\n<p>Able to travel quickly in the form of a ball of fire and to slip through keyholes or the slightest crack in a door or window, blood hags feed on sleeping victims then return home before morning to don their stolen skin.</p>\\n<hr />\\n<p>Foul creatures who appear as wizened old women, hags share little in common with the humanoids they terrorize. They are hateful entities whose greatest joy lies in the corruption and ultimate destruction of anything good and virtuous. Whatever power created the first hags is lost to time, but numerous hag varieties have arisen over the ages, each with their own powers and abilities to spread pain and suffering.</p>"},"privateNotes":{"revealed":false,"text":""},"publication":{"title":"Pathfinder Bestiary 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In fire form, you have a fly Speed of 40 feet and don't need to breathe.</p>\\n<p>@UUID[Compendium.pf2e.spell-effects.Item.uIMaMzd6pcKmMNPJ]{Spell Effect: Fiery Body}</p>\\n<hr />\\n<p><strong>Heightened (9th)</strong> Creatures touching you take 4d6 fire damage instead of 3d6, your unarmed attacks deal 2d4 additional fire damage, and you have a fly Speed of 60 feet.</p>\\n<p>@UUID[Compendium.pf2e.spell-effects.Item.U2eD42cGwdvQMdN0]{Spell Effect: Fiery Body (9th Level)}</p>","addenda":[],"override":null},"rules":[],"slug":"fiery-body","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","fire","manipulate","polymorph"],"rarity":"common","traditions":["arcane","primal"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":7},"requirements":"","target":{"value":""},"range":{"value":""},"area":null,"time":{"value":"2"},"duration":{"value":"1 minute","sustained":false},"damage":{"0":{"applyMod":false,"formula":"3d6","type":"fire","category":null,"materials":[],"kinds":{}}},"defense":null,"cost":{"value":""},"location":{"value":"if2CB9IchjxMbiab","heightenedLevel":7,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":400000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.XS7Wyh5YC0NWeWyB"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.XS7Wyh5YC0NWeWyB","duplicateSource":null}},"OsTMxKDPkvHBsVZL":{"revealed":false,"_id":"OsTMxKDPkvHBsVZL","name":"Baleful Polymorph","type":"spell","img":"https://assets.forge-vtt.com/bazaar/core/icons/creatures/amphibians/frog-confused-green-blue.webp","system":{"description":{"gm":"","value":"<p>You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save.</p>\\n<hr />\\n<p><strong>Critical Success</strong> The target is unaffected.</p>\\n<p><strong>Success</strong> The target's body gains minor features of the harmless animal. Its insides churn as they partially transform, causing it to be @UUID[Compendium.pf2e.conditionitems.Item.fesd1n5eVhpCSS18]{Sickened 1}. When it recovers from the Sickened condition, its features revert to normal.</p>\\n<p><strong>Failure</strong> The target transforms for 1 minute but keeps its mind. If it spends all its actions on its turn concentrating on its original form, it can attempt a Will save to end the effect immediately.</p>\\n<p><strong>Critical Failure</strong> The target is transformed into the chosen harmless animal, body and mind, for an unlimited duration.</p>","addenda":[],"override":null},"rules":[],"slug":"baleful-polymorph","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","incapacitation","manipulate","polymorph"],"rarity":"common","traditions":["arcane","primal"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":6},"requirements":"","target":{"value":"1 creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":"varies","sustained":false},"damage":{},"defense":{"save":{"statistic":"fortitude","basic":false}},"cost":{"value":""},"location":{"value":"if2CB9IchjxMbiab","heightenedLevel":8,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":500000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.dN8QBNuTiaBHCKUe"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.dN8QBNuTiaBHCKUe","duplicateSource":null}},"QyV1sNJpgrwwhOLt":{"revealed":false,"_id":"QyV1sNJpgrwwhOLt","name":"Death Ward","type":"spell","img":"https://assets.forge-vtt.com/bazaar/core/icons/magic/defensive/shield-barrier-deflect-gold.webp","system":{"description":{"gm":"","value":"<p>You shield a creature from the ravages of negative energy.</p>\\n<p>It receives a +4 status bonus to saves against death and negative effects, gains negative resistance 10, and suppresses the effects of the @UUID[Compendium.pf2e.conditionitems.Item.3uh1r86TzbQvosxv]{Doomed} condition.</p>\\n<p>@UUID[Compendium.pf2e.spell-effects.Item.s6CwkSsMDGfUmotn]{Spell Effect: Death Ward}</p>","addenda":[],"override":null},"rules":[],"slug":"death-ward","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","manipulate"],"rarity":"common","traditions":["divine","occult","primal"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":5},"requirements":"","target":{"value":"1 living creature touched"},"range":{"value":"touch"},"area":null,"time":{"value":"2"},"duration":{"value":"10 minutes","sustained":false},"damage":{},"defense":null,"cost":{"value":""},"location":{"value":"if2CB9IchjxMbiab","heightenedLevel":5,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":600000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.YvXKGlHOt7mdW2jZ"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.YvXKGlHOt7mdW2jZ","duplicateSource":null}},"vCcYMfYOim7jUidM":{"revealed":false,"_id":"vCcYMfYOim7jUidM","name":"Illusory Scene","type":"spell","img":"https://assets.forge-vtt.com/bazaar/core/icons/environment/wilderness/cave-entrance-vulcano.webp","system":{"description":{"gm":"","value":"<p>You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the <em>@UUID[Compendium.pf2e.spells-srd.Item.f8SBoXiXQjlCKqly]{Illusory Creature}</em> spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a <em>@UUID[Compendium.pf2e.spells-srd.Item.HBJPsonQnWcC3qdX]{Hallucinatory Terrain}</em> spell.</p>\\n<p>When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion.</p>\\n<p>Any creature that touches any part of the image or uses the Seek action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success.</p>\\n<hr />\\n<p><strong>Heightened (6th)</strong> Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor.</p>\\n<p><strong>Heightened (8th)</strong> As the 6th-level version, and the duration is unlimited.</p>","addenda":[],"override":null},"rules":[],"slug":"illusory-scene","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["auditory","concentrate","exploration","illusion","manipulate","olfactory","visual"],"rarity":"common","traditions":["arcane","occult"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":5},"requirements":"","target":{"value":""},"range":{"value":"500 feet"},"area":{"type":"burst","value":30},"time":{"value":"10 minutes"},"duration":{"value":"1 hour","sustained":false},"damage":{},"defense":null,"cost":{"value":""},"location":{"value":"if2CB9IchjxMbiab","heightenedLevel":5,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":700000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.Ucf8eynbZMfUucjE"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.Ucf8eynbZMfUucjE","duplicateSource":null}},"413I7oPHxKOyLT9X":{"revealed":false,"_id":"413I7oPHxKOyLT9X","name":"Prying Eye","type":"spell","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/prying-eye.webp","system":{"description":{"gm":"","value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.Item.zJxUflt9np0q4yML]{Invisible}, floating eye, 1 inch in diameter, at a location you can see within 500 feet. It sees in all directions with your normal visual senses and continuously transmits what it sees to you. The first time you Sustain the Spell each round, you can either move the eye up to 30 feet, seeing only things in front of the eye, or move it up to 10 feet, seeing everything in all directions around it. There is no limit to how far from you the eye can move, but the spell ends immediately if you and the eye ever cease to be on the same plane of existence. You can attempt Seek actions through the eye if you want to attempt Perception checks with it. Any damage dealt to the eye destroys it and ends the spell.</p>","addenda":[],"override":null},"rules":[],"slug":"prying-eye","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","exploration","manipulate","scrying"],"rarity":"common","traditions":["arcane","divine","occult"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":5},"requirements":"","target":{"value":""},"range":{"value":"see text"},"area":null,"time":{"value":"1 minute"},"duration":{"value":"","sustained":true},"damage":{},"defense":null,"cost":{"value":""},"location":{"value":"if2CB9IchjxMbiab","heightenedLevel":5,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":800000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.Ek5XI0aEdZhBgm21"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.Ek5XI0aEdZhBgm21","duplicateSource":null}},"0mJafvMYadLZQexK":{"revealed":false,"_id":"0mJafvMYadLZQexK","name":"Clairvoyance","type":"spell","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/clairvoyance.webp","system":{"description":{"gm":"","value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.Item.zJxUflt9np0q4yML]{Invisible} floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses.</p>","addenda":[],"override":null},"rules":[],"slug":"clairvoyance","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","exploration","manipulate","scrying"],"rarity":"common","traditions":["arcane","occult"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":4},"requirements":"","target":{"value":""},"range":{"value":"500 feet"},"area":null,"time":{"value":"1 minute"},"duration":{"value":"10 minutes","sustained":false},"damage":{},"defense":null,"cost":{"value":""},"location":{"value":"if2CB9IchjxMbiab","heightenedLevel":5,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":900000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.zvKWclOZ7A53DObE"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.zvKWclOZ7A53DObE","duplicateSource":null}},"Mie3YGR7Ytv7orpK":{"revealed":false,"_id":"Mie3YGR7Ytv7orpK","name":"Nightmare","type":"spell","img":"https://assets.forge-vtt.com/bazaar/core/icons/magic/control/encase-creature-spider-hold.webp","system":{"description":{"gm":"","value":"<p>You send disturbing nightmares to your target. The next time the target falls asleep, it must attempt a Will save. If you know the target only by name and have never met them, the target gets a +4 circumstance bonus to the Will save.</p>\\n<hr />\\n<p><strong>Critical Success</strong> The target suffers no adverse effects and is temporarily immune for 1 week.</p>\\n<p><strong>Success</strong> The target experiences the nightmares but suffers no adverse effects other than unpleasant memories.</p>\\n<p><strong>Failure</strong> The target experiences the nightmares and awakens @UUID[Compendium.pf2e.conditionitems.Item.HL2l2VRSaQHu9lUw]{Fatigued}.</p>\\n<p><strong>Critical Failure</strong> The target experiences the nightmares, awakens Fatigued, and is @UUID[Compendium.pf2e.conditionitems.Item.4D2KBtexWXa6oUMR]{Drained 2} until it is no longer Fatigued.</p>","addenda":[],"override":null},"rules":[],"slug":"nightmare","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","exploration","illusion","manipulate","mental"],"rarity":"common","traditions":["arcane","occult"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":4},"requirements":"","target":{"value":"1 creature you know by name"},"range":{"value":"planetary"},"area":null,"time":{"value":"10 minutes"},"duration":{"value":"1 day","sustained":false},"damage":{},"defense":{"save":{"statistic":"will","basic":false}},"cost":{"value":""},"location":{"value":"if2CB9IchjxMbiab","heightenedLevel":4,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":1000000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.Uqj344bezBq3ESdq"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.Uqj344bezBq3ESdq","duplicateSource":null}},"dQPlYoYwLCpofKA3":{"revealed":false,"_id":"dQPlYoYwLCpofKA3","name":"Talking Corpse","type":"spell","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/talking-corpse.webp","system":{"description":{"gm":"","value":"<p>You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it. This spell calls on the physical body's latent memories rather than summoning back the deceased's spirit, so the corpse must be mostly intact for the spell to function. The more damage the corpse has taken, the more inaccurate or patchwork its answers are, and it must have a throat and mouth to speak at all. If anyone has previously cast this spell on the corpse in the last week, the spell automatically fails. The corpse can attempt a Will save to resist answering the questions using the statistics of the original creature at its time of death, with the following effects.</p>\\n<hr /><strong>Critical Success</strong> The target can lie or refuse to answer your questions, and the target's spirit haunts you for 24 hours, bothering you and causing you to be unable to gain any rest for that time.\\n<p><strong>Success</strong> The target can provide false information or refuse to answer your questions.</p>\\n<p><strong>Failure</strong> The target must answer truthfully, but its answers can be brief, cryptic, and repetitive. It can still mislead you or attempt to stall so that the spell's duration runs out before you can ask all your questions.</p>\\n<p><strong>Critical Failure</strong> As failure, but the target's answers are more direct and less repetitive, though still cryptic. It takes a -2 status penalty to Deception checks to deceive or mislead you.</p>","addenda":[],"override":null},"rules":[],"slug":"talking-corpse","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","exploration","manipulate"],"rarity":"uncommon","traditions":["divine","occult"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":4},"requirements":"","target":{"value":"1 corpse"},"range":{"value":"touch"},"area":null,"time":{"value":"10 minutes"},"duration":{"value":"10 minutes","sustained":false},"damage":{},"defense":{"save":{"statistic":"will","basic":false}},"cost":{"value":""},"location":{"value":"if2CB9IchjxMbiab","heightenedLevel":5,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":1100000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.FM3SmEW8N1FCRjqt"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.FM3SmEW8N1FCRjqt","duplicateSource":null}},"IPP5QjbqfGsZ2ri8":{"revealed":false,"_id":"IPP5QjbqfGsZ2ri8","name":"Clairaudience","type":"spell","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/clairaudience.webp","system":{"description":{"gm":"","value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.Item.zJxUflt9np0q4yML]{Invisible} floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses.</p>","addenda":[],"override":null},"rules":[],"slug":"clairaudience","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","exploration","manipulate","scrying"],"rarity":"common","traditions":["arcane","occult"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":3},"requirements":"","target":{"value":""},"range":{"value":"500 feet"},"area":null,"time":{"value":"1 minute"},"duration":{"value":"10 minutes","sustained":false},"damage":{},"defense":null,"cost":{"value":""},"location":{"value":"if2CB9IchjxMbiab","heightenedLevel":5,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":1200000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.HXhWYJviWalN5tQ2"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.HXhWYJviWalN5tQ2","duplicateSource":null}},"SOEAh9EWXfD2oUVm":{"revealed":false,"_id":"SOEAh9EWXfD2oUVm","name":"Dream Message","type":"spell","img":"https://assets.forge-vtt.com/bazaar/core/icons/skills/trades/music-singing-voice-blue.webp","system":{"description":{"gm":"","value":"<p>You send a message to your target's dream. The message is one-way, up to 1 minute of speech (roughly 150 words). If the target is asleep, they receive the message instantly. If not, they receive it the next time they sleep. As soon as they receive it, the spell ends, and you know the message was sent.</p>\\n<hr />\\n<p><strong>Heightened (4th)</strong> You can target up to 10 creatures you know by name and have met in person. You must send the same message to all of them; the spell ends for each creature individually.</p>","addenda":[],"override":null},"rules":[],"slug":"dream-message","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","exploration","manipulate","mental"],"rarity":"common","traditions":["arcane","divine","occult"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":3},"requirements":"","target":{"value":"1 creature you know by name and have met in person"},"range":{"value":"planetary"},"area":null,"time":{"value":"10 minutes"},"duration":{"value":"until the next time you make your daily preparations","sustained":false},"damage":{},"defense":null,"cost":{"value":""},"location":{"value":"if2CB9IchjxMbiab","heightenedLevel":5,"uses":{"value":1,"max":1}},"counteraction":false,"heightening":{"levels":{"4":{"target":{"value":"10 creatures you know by name and have met in person"}}},"type":"fixed"},"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":1300000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.yM3KTTSAIHhyuP14"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.yM3KTTSAIHhyuP14","duplicateSource":null}},"2LFkOyxXIQWQG4uC":{"revealed":false,"_id":"2LFkOyxXIQWQG4uC","name":"Augury","type":"spell","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/augury.webp","system":{"description":{"gm":"","value":"<p>You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes:</p>\\n<ul>\\n<li><strong>Weal</strong> The results will be good.</li>\\n<li><strong>Woe</strong> The results will be bad.</li>\\n<li><strong>Weal</strong> and Woe The results will be a mix of good and bad.</li>\\n<li><strong>Nothing</strong> There won't be particularly good or bad results.</li>\\n</ul>\\n<p>The GM rolls a secret @Check[type:flat|dc:6|traits:secret]. On a failure, the result is always \\"nothing.\\" This makes it impossible to tell whether a \\"nothing\\" result is accurate. If anyone asks about the same topic as the first casting of augury during an additional casting, the GM uses the secret roll result from the first casting. If circumstances change, though, it's possible to get a different result.</p>","addenda":[],"override":null},"rules":[],"slug":"augury","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","exploration","manipulate","prediction"],"rarity":"common","traditions":["divine","occult"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":2},"requirements":"","target":{"value":""},"range":{"value":""},"area":null,"time":{"value":"10 minutes"},"duration":{"value":"","sustained":false},"damage":{},"defense":null,"cost":{"value":""},"location":{"value":"if2CB9IchjxMbiab","heightenedLevel":5,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":1400000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.41TZEjhO6D1nWw2X"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.41TZEjhO6D1nWw2X","duplicateSource":null}},"EcZZoeAaqS7O5qzV":{"revealed":false,"_id":"EcZZoeAaqS7O5qzV","name":"Charm","type":"spell","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/charm.webp","system":{"description":{"gm":"","value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\\n<hr />\\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.Item.v66R7FdOf11l94im]{Friendly} toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.Item.v44P3WUcU1j0115l]{Helpful}. It can't use hostile actions against you.</p>\\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\\n<hr />\\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>","addenda":[],"override":null},"rules":[],"slug":"charm","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","emotion","incapacitation","manipulate","mental"],"rarity":"common","traditions":["arcane","occult","primal"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":1},"requirements":"","target":{"value":"1 creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":"1 hour","sustained":false},"damage":{},"defense":{"save":{"statistic":"will","basic":false}},"cost":{"value":""},"location":{"value":"oPdEp3kAGptn9Bkh","heightenedLevel":4,"uses":{"value":1,"max":1}},"counteraction":false,"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":1500000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.vLA0q0WOK2YPuJs6"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.vLA0q0WOK2YPuJs6","duplicateSource":null}},"y9lHez440Fg9mlqT":{"revealed":false,"_id":"y9lHez440Fg9mlqT","name":"Charm","type":"spell","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/charm.webp","system":{"description":{"gm":"","value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\\n<hr />\\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.Item.v66R7FdOf11l94im]{Friendly} toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.Item.v44P3WUcU1j0115l]{Helpful}. It can't use hostile actions against you.</p>\\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\\n<hr />\\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>","addenda":[],"override":null},"rules":[],"slug":"charm","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","emotion","incapacitation","manipulate","mental"],"rarity":"common","traditions":["arcane","occult","primal"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":1},"requirements":"","target":{"value":"1 creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":"1 hour","sustained":false},"damage":{},"defense":{"save":{"statistic":"will","basic":false}},"cost":{"value":""},"location":{"value":"if2CB9IchjxMbiab","heightenedLevel":5,"uses":{"value":1,"max":1}},"counteraction":false,"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":1600000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.vLA0q0WOK2YPuJs6"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.vLA0q0WOK2YPuJs6","duplicateSource":null}},"geZ6MhdnotScXMYT":{"revealed":false,"_id":"geZ6MhdnotScXMYT","name":"Illusory Disguise","type":"spell","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/illusory-disguise.webp","system":{"description":{"gm":"","value":"<p>You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.</p>\\n<p>Casting illusory disguise counts as setting up a disguise for the @UUID[Compendium.pf2e.action-macros.Macro.k5nW4jGyXD0Oq9LR]{Impersonate} use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell.</p>\\n<hr />\\n<p><strong>Heightened (2nd)</strong> The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>\\n<p><strong>Heightened (3rd)</strong> You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>\\n<p>@UUID[Compendium.pf2e.spell-effects.Item.3Ktyd5F9lOPo4myk]{Spell Effect: Illusory Disguise}</p>","addenda":[],"override":null},"rules":[],"slug":"illusory-disguise","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","illusion","manipulate","visual"],"rarity":"common","traditions":["arcane","occult"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":1},"requirements":"","target":{"value":""},"range":{"value":""},"area":null,"time":{"value":"2"},"duration":{"value":"1 hour","sustained":false},"damage":{},"defense":null,"cost":{"value":""},"location":{"value":"if2CB9IchjxMbiab","heightenedLevel":5,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":1700000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo","duplicateSource":null}},"UdLNZ0PaNUawrWaz":{"revealed":false,"_id":"UdLNZ0PaNUawrWaz","name":"Sleep","type":"spell","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/sleep.webp","system":{"description":{"gm":"","value":"<p>Each creature in the area becomes drowsy and might fall asleep. A creature that falls @UUID[Compendium.pf2e.conditionitems.Item.fBnFDH2MTzgFijKf]{Unconscious} from this spell doesn't fall @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone} or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat.</p>\\n<hr />\\n<p><strong>Critical Success</strong> The creature is unaffected.</p>\\n<p><strong>Success</strong> The creature takes a -1 status penalty to Perception checks for 1 round.</p>\\n<p><strong>Failure</strong> The creature falls Unconscious. If it's still Unconscious after 1 minute, it wakes up automatically.</p>\\n<p><strong>Critical Failure</strong> The creature falls Unconscious. If it's still Unconscious after 1 hour, it wakes up automatically.</p>\\n<hr />\\n<p><strong>Heightened (4th)</strong> The creatures fall Unconscious for 1 round on a failure or 1 minute on a critical failure. They fall Prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.</p>","addenda":[],"override":null},"rules":[],"slug":"sleep","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","incapacitation","manipulate","mental","sleep"],"rarity":"common","traditions":["arcane","occult"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":1},"requirements":"","target":{"value":""},"range":{"value":"30 feet"},"area":{"type":"burst","value":5},"time":{"value":"2"},"duration":{"value":"","sustained":false},"damage":{},"defense":{"save":{"statistic":"will","basic":false}},"cost":{"value":""},"location":{"value":"oPdEp3kAGptn9Bkh","heightenedLevel":4,"uses":{"max":3,"value":3}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":1800000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl","duplicateSource":null}},"NunhObJDovYnRhq5":{"revealed":false,"_id":"NunhObJDovYnRhq5","name":"Claw","type":"melee","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/default-icons/melee.svg","system":{"description":{"value":"","gm":""},"publication":{"title":"","authors":"","license":"OGL","remaster":false},"rules":[],"slug":null,"traits":{"otherTags":[],"value":["agile"]},"_migration":{"version":0.932,"previous":{"foundry":"12.328","system":"6.2.0","schema":0.931}},"damageRolls":{"0":{"damage":"2d8 + 7","damageType":"slashing","category":null}},"bonus":{"value":18},"attackEffects":{"value":["grab"]}},"effects":[],"folder":null,"sort":1900000,"ownership":{"default":0},"flags":{"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":null,"duplicateSource":null}},"YJ4VNOPXDLADhc0v":{"revealed":false,"_id":"YJ4VNOPXDLADhc0v","name":"Jaws","type":"melee","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/default-icons/melee.svg","system":{"description":{"value":"","gm":""},"publication":{"title":"","authors":"","license":"OGL","remaster":false},"rules":[],"slug":null,"traits":{"otherTags":[],"value":[]},"_migration":{"version":0.932,"previous":{"foundry":"12.328","system":"6.2.0","schema":0.931}},"damageRolls":{"0":{"damage":"2d12 + 7","damageType":"piercing","category":null}},"bonus":{"value":18},"attackEffects":{"value":[]}},"effects":[],"folder":null,"sort":2000000,"ownership":{"default":0},"flags":{"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":null,"duplicateSource":null}},"HPHMTMivSSxm6A9g":{"revealed":false,"_id":"HPHMTMivSSxm6A9g","name":"Firebolt","type":"melee","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/default-icons/melee.svg","system":{"description":{"value":"<p><em>Note: Bestiary 3 does not specify a range for this attack. A range of 30 feet has been chosen, in line with the Storm Hag's Wind Blast.</em></p>","gm":""},"publication":{"title":"","authors":"","license":"OGL","remaster":false},"rules":[],"slug":null,"traits":{"otherTags":[],"value":["agile","fire","range-30"]},"_migration":{"version":0.932,"previous":{"foundry":"12.328","system":"6.2.0","schema":0.931}},"damageRolls":{"0":{"damage":"2d10 + 8","damageType":"fire","category":null}},"bonus":{"value":19},"attackEffects":{"value":[]}},"effects":[],"folder":null,"sort":2100000,"ownership":{"default":0},"flags":{"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":null,"duplicateSource":null}},"zxRmkFpH5qKW2WJe":{"revealed":false,"_id":"zxRmkFpH5qKW2WJe","name":"Darkvision","type":"action","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/Passive.webp","system":{"description":{"gm":"","value":"<p>@Localize[PF2E.NPC.Abilities.Glossary.Darkvision]</p>","addenda":[],"override":null},"rules":[],"slug":"darkvision","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":[],"rarity":"common","toggles":{"mindshift":null}},"publication":{"title":"Pathfinder Bestiary","authors":"","license":"OGL","remaster":false},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"deathNote":false,"requirements":{"value":""},"trigger":{"value":""},"weapon":{"value":""},"selfEffect":null},"effects":[],"folder":null,"sort":2200000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Item.qCCLZhnp2HhP3Ex6"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.bestiary-ability-glossary-srd.Item.qCCLZhnp2HhP3Ex6","duplicateSource":null}},"lp9zpRImtn8gAWuk":{"revealed":false,"_id":"lp9zpRImtn8gAWuk","name":"Bloodsense (Imprecise) 90 feet","type":"action","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/Passive.webp","system":{"description":{"gm":"","value":"<p>A blood hag can sense the presence of blood and creatures with blood. She can tell the difference between spilled blood and the blood within a living creature.</p>","addenda":[],"override":null},"rules":[],"slug":null,"_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":[],"rarity":"common","toggles":{"mindshift":null}},"publication":{"title":"","authors":"","license":"OGL","remaster":false},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"deathNote":false,"requirements":{"value":""},"trigger":{"value":""},"weapon":{"value":""},"selfEffect":null},"effects":[],"folder":null,"sort":2300000,"ownership":{"default":0},"flags":{"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":null,"duplicateSource":null}},"fLCQ4ieE5VzQA9NP":{"revealed":false,"_id":"fLCQ4ieE5VzQA9NP","name":"Borrowed Skin","type":"action","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/Passive.webp","system":{"description":{"gm":"","value":"<p>A blood hag wears a covering of skin stolen from a humanoid creature she has killed, hiding her true form and granting her the effects of a 4th-level <em>@UUID[Compendium.pf2e.spells-srd.Item.PRrZ7anETWPm90YY]{Disguise Magic}</em>, with herself as the primary target and the creature whose skin she is wearing as the secondary target.</p>\\n<p>Spreading coarse salt inside the skin prevents the hag from putting it back on, forcing her to keep her fiery form until she kills another humanoid and spends 1 hour turning it into a new disguise.</p>","addenda":[],"override":null},"rules":[],"slug":null,"_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":[],"rarity":"common","toggles":{"mindshift":null}},"publication":{"title":"","authors":"","license":"OGL","remaster":false},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"deathNote":false,"requirements":{"value":""},"trigger":{"value":""},"weapon":{"value":""},"selfEffect":null},"effects":[],"folder":null,"sort":2400000,"ownership":{"default":0},"flags":{"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":null,"duplicateSource":null}},"gbGFrdjx00klWwUk":{"revealed":false,"_id":"gbGFrdjx00klWwUk","name":"Coven","type":"action","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/Passive.webp","system":{"description":{"gm":"","value":"<p>A blood hag adds <em>@UUID[Compendium.pf2e.spells-srd.Item.YvXKGlHOt7mdW2jZ]{Death Ward}</em>, <em>@UUID[Compendium.pf2e.spells-srd.Item.XS7Wyh5YC0NWeWyB]{Fiery Body}</em>, and <em>@UUID[Compendium.pf2e.spells-srd.Item.Uqj344bezBq3ESdq]{Nightmare}</em> to her coven's spells.</p>\\n<hr />\\n<p>@Localize[PF2E.NPC.Abilities.Glossary.Coven]</p>","addenda":[],"override":null},"rules":[],"slug":"coven","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["mental","occult"],"rarity":"common","toggles":{"mindshift":null}},"publication":{"title":"Pathfinder Bestiary","authors":"","license":"OGL","remaster":false},"actionType":{"value":"passive"},"category":"interaction","actions":{"value":null},"deathNote":false,"requirements":{"value":""},"trigger":{"value":""},"weapon":{"value":""},"selfEffect":null},"effects":[],"folder":null,"sort":2500000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.bestiary-ability-glossary-srd.Item.52CdldlWMiVTZk1F"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.bestiary-ability-glossary-srd.Item.52CdldlWMiVTZk1F","duplicateSource":null}},"s6UD93sTVBhNgF8P":{"revealed":false,"_id":"s6UD93sTVBhNgF8P","name":"Assume Fiery Form","type":"action","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/ThreeActions.webp","system":{"description":{"gm":"","value":"<p>The blood hag removes her borrowed skin and transforms into a brilliant ball of fire.</p>\\n<p>She becomes amorphous, gains the fire trait and a fly Speed of 60 feet, becomes immune to fire, and emits light as a torch. She loses her melee Strikes and can't Drain Blood, but she deals @Damage[3d10[fire]] damage (@Check[type:reflex|dc:26|basic:true] save) to each creature that touches her, as well as to each creature that succeeds at a melee Strike against her with an unarmed attack or from an adjacent space.</p>\\n<p>If her skin is intact, she can return to her normal form by spending a single action that has the manipulate trait while adjacent to the skin.</p>\\n<p>The hag can instead Assume Fiery Form as a single action, bursting through her skin in a blast of flames. Doing so destroys her borrowed skin and deals @Damage[9d6[fire]] damage (@Check[type:reflex|dc:26|basic:true] save) in a @Template[type:emanation|distance:20].</p>\\n<p>@UUID[Compendium.pf2e.bestiary-effects.Item.H99PJXU5cvJ4Oycm]{Effect: Fiery Form}</p>","addenda":[],"override":null},"rules":[{"key":"Resistance","predicate":[{"not":"self:effect:fiery-form"}],"type":["fire"],"value":10,"slug":null,"priority":100,"ignored":false,"mode":"add","exceptions":[],"override":false,"doubleVs":[]}],"slug":null,"_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","fire","occult","polymorph"],"rarity":"common","toggles":{"mindshift":null}},"publication":{"title":"","authors":"","license":"OGL","remaster":false},"actionType":{"value":"action"},"category":"offensive","actions":{"value":3},"deathNote":false,"requirements":{"value":""},"trigger":{"value":""},"weapon":{"value":""},"selfEffect":null},"effects":[],"folder":null,"sort":2600000,"ownership":{"default":0},"flags":{"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":null,"duplicateSource":null}},"zmZ1L8pspuQQGh1m":{"revealed":false,"_id":"zmZ1L8pspuQQGh1m","name":"Drain Blood","type":"action","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/actions/OneAction.webp","system":{"description":{"gm":"","value":"<p><strong>Requirements</strong> A @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed}, @UUID[Compendium.pf2e.conditionitems.Item.6uEgoh53GbXuHpTF]{Paralyzed}, @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}, @UUID[Compendium.pf2e.conditionitems.Item.fBnFDH2MTzgFijKf]{Unconscious}, or willing creature is within the blood hag's reach</p>\\n<hr />\\n<p><strong>Effect</strong> The hag sinks her fangs into the creature to drink its blood. This requires a successful @Check[type:athletics|defense:fortitude] check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.</p>\\n<p>The victim becomes @UUID[Compendium.pf2e.conditionitems.Item.4D2KBtexWXa6oUMR]{Drained 1}. The hag regains [[/r 15[healing]]]{15 Hit Points}, gaining any excess HP as temporary Hit Points that last for 1 hour. Drinking blood from a creature that's already drained doesn't restore any Hit Points to the hag but increases the victim's drained value by 1, killing the victim when it reaches drained 5.</p>\\n<p>A victim's drained condition decreases by 1 per week. 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Annis hags are the most direct of all hags, engaging in physical combat and using their change shape ability to hunt rather than to infiltrate and betray humanoids. But an Annis hag takes a grisly trophy from each kill and uses it to sow discord, sending the trophy to one of her victim's loved ones in a way that implicates another family member in the murder. Also known as iron hags, annis hags have iron-like yet flexible flesh that resists edged weapons, and their own touch is the same cold iron that burns the flesh of other hags. This allows them to bully their way to the leadership of hag covens.</p>\\n<hr />\\n<p>Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. 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The target must attempt a Will save.</p>\\n<hr />\\n<p><strong>Critical Success</strong> The target is unaffected.</p>\\n<p><strong>Success</strong> Whenever the target becomes affected by a spell with a duration, the target takes @Damage[2d12[persistent,force]] damage. Each time it takes persistent force damage from spellwrack, it reduces the remaining duration of spells affecting it by 1 round. Only a successful Arcana check against your spell DC can help the target recover from the @UUID[Compendium.pf2e.conditionitems.Item.lDVqvLKA6eF3Df60]{Persistent Damage}; the curse and the Persistent Damage end after 1 minute.</p>\\n<p><strong>Failure</strong> As success, but the curse and Persistent Damage do not end on their own.</p>\\n<p><strong>Critical Failure</strong> As failure, but the persistent force damage is @Damage[4d12[persistent,force]] damage.</p>","addenda":[],"override":null},"rules":[],"slug":"spellwrack","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","curse","force","manipulate"],"rarity":"common","traditions":["arcane","divine","occult"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":6},"requirements":"","target":{"value":"1 creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":"","sustained":false},"damage":{},"defense":{"save":{"statistic":"will","basic":false}},"cost":{"value":""},"location":{"value":"wRiugNyM38JRtkeI","heightenedLevel":6,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":400000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.8Umt1AzYfFbC4fui"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.8Umt1AzYfFbC4fui","duplicateSource":null}},"E0Hq6hwEmHpZJCvM":{"revealed":false,"_id":"E0Hq6hwEmHpZJCvM","name":"Illusory Scene","type":"spell","img":"https://assets.forge-vtt.com/bazaar/core/icons/environment/wilderness/cave-entrance-vulcano.webp","system":{"description":{"gm":"","value":"<p>You form an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area. These elements generate appropriate sounds and smells, and they feel right to the touch. Elements of an illusory scene are incapable of speech. Unlike with the <em>@UUID[Compendium.pf2e.spells-srd.Item.f8SBoXiXQjlCKqly]{Illusory Creature}</em> spell, creatures in your scene lack combat abilities and statistics. Your scene doesn't include changes to the environment around it, though you can place your scene within the illusory environment of a <em>@UUID[Compendium.pf2e.spells-srd.Item.HBJPsonQnWcC3qdX]{Hallucinatory Terrain}</em> spell.</p>\\n<p>When you create the scene, you can choose to have it be static or follow a program. Though a static scene is stationary, it includes basic natural movement. For example, wind blowing on an illusory piece of paper would rustle it. A program can be up to 1 minute long and repeats when finished. For instance, you could create a scene of two orcs fighting each other, and the fight would go the same way for each repetition. If you create a loop, the two fighters end up in the same place at the start of the scene and at the end of it, but you can smooth the program so it's hard to tell when the loop ends and begins. Anyone observing the scene for more than a few minutes almost always notices it looping. You're unable to alter the program after you create the illusion.</p>\\n<p>Any creature that touches any part of the image or uses the Seek action to examine it can attempt to disbelieve your illusion. If they interact with a portion of the illusion, they disbelieve only that portion. They disbelieve the entire scene only on a critical success.</p>\\n<hr />\\n<p><strong>Heightened (6th)</strong> Creatures or objects in your scene can speak. You must speak the specific lines for each actor when creating your program. The spell disguises your voice for each actor.</p>\\n<p><strong>Heightened (8th)</strong> As the 6th-level version, and the duration is unlimited.</p>","addenda":[],"override":null},"rules":[],"slug":"illusory-scene","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["auditory","concentrate","exploration","illusion","manipulate","olfactory","visual"],"rarity":"common","traditions":["arcane","occult"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":5},"requirements":"","target":{"value":""},"range":{"value":"500 feet"},"area":{"type":"burst","value":30},"time":{"value":"10 minutes"},"duration":{"value":"1 hour","sustained":false},"damage":{},"defense":null,"cost":{"value":""},"location":{"value":"wRiugNyM38JRtkeI","heightenedLevel":5,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":500000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.Ucf8eynbZMfUucjE"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.Ucf8eynbZMfUucjE","duplicateSource":null}},"NCsewov0dFYvWXq9":{"revealed":false,"_id":"NCsewov0dFYvWXq9","name":"Passwall","type":"spell","img":"https://assets.forge-vtt.com/bazaar/core/icons/environment/wilderness/cave-entrance.webp","system":{"description":{"gm":"","value":"<p>You create a visible tunnel through the wall in the chosen area, replacing the area with empty space. If the wall is thicker than 10 feet, the tunnel ends 10 feet in. Even a small layer of metal in the wall prevents this spell from functioning. This spell doesn't reduce the integrity of the structure. When the spell ends, anyone inside the tunnel is shunted to the nearest exit.</p>\\n<hr />\\n<p><strong>Heightened (7th)</strong> The tunnel can be up to 20 feet deep. The areas of the wall that contain your tunnel's entrance appear completely normal (unless viewed with true seeing or a similar effect), despite the tunnel's existence. The tunnel's entrance functions as a solid wall, but you can specify a password or a trigger, allowing creatures to enter the tunnel freely.</p>","addenda":[],"override":null},"rules":[],"slug":"passwall","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","earth","manipulate"],"rarity":"uncommon","traditions":["arcane","primal"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":5},"requirements":"","target":{"value":""},"range":{"value":"touch"},"area":null,"time":{"value":"2"},"duration":{"value":"1 hour","sustained":false},"damage":{},"defense":null,"cost":{"value":""},"location":{"value":"wRiugNyM38JRtkeI","heightenedLevel":5,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":600000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.115Xp9E38CJENhNS"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.115Xp9E38CJENhNS","duplicateSource":null}},"o7FKOmjCwwPeLPaS":{"revealed":false,"_id":"o7FKOmjCwwPeLPaS","name":"Prying Eye","type":"spell","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/prying-eye.webp","system":{"description":{"gm":"","value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.Item.zJxUflt9np0q4yML]{Invisible}, floating eye, 1 inch in diameter, at a location you can see within 500 feet. It sees in all directions with your normal visual senses and continuously transmits what it sees to you. The first time you Sustain the Spell each round, you can either move the eye up to 30 feet, seeing only things in front of the eye, or move it up to 10 feet, seeing everything in all directions around it. There is no limit to how far from you the eye can move, but the spell ends immediately if you and the eye ever cease to be on the same plane of existence. You can attempt Seek actions through the eye if you want to attempt Perception checks with it. Any damage dealt to the eye destroys it and ends the spell.</p>","addenda":[],"override":null},"rules":[],"slug":"prying-eye","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","exploration","manipulate","scrying"],"rarity":"common","traditions":["arcane","divine","occult"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":5},"requirements":"","target":{"value":""},"range":{"value":"see text"},"area":null,"time":{"value":"1 minute"},"duration":{"value":"","sustained":true},"damage":{},"defense":null,"cost":{"value":""},"location":{"value":"wRiugNyM38JRtkeI","heightenedLevel":5,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":700000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.Ek5XI0aEdZhBgm21"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.Ek5XI0aEdZhBgm21","duplicateSource":null}},"0FzZD6i772EIwnoC":{"revealed":false,"_id":"0FzZD6i772EIwnoC","name":"Clairvoyance","type":"spell","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/clairvoyance.webp","system":{"description":{"gm":"","value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.Item.zJxUflt9np0q4yML]{Invisible} floating eye at a location within range (even if it's outside your line of sight or line of effect). The eye can't move, but you can see in all directions from that point as if using your normal visual senses.</p>","addenda":[],"override":null},"rules":[],"slug":"clairvoyance","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","exploration","manipulate","scrying"],"rarity":"common","traditions":["arcane","occult"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":4},"requirements":"","target":{"value":""},"range":{"value":"500 feet"},"area":null,"time":{"value":"1 minute"},"duration":{"value":"10 minutes","sustained":false},"damage":{},"defense":null,"cost":{"value":""},"location":{"value":"wRiugNyM38JRtkeI","heightenedLevel":5,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":800000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.zvKWclOZ7A53DObE"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.zvKWclOZ7A53DObE","duplicateSource":null}},"GoY3AOSkqL7H6TMb":{"revealed":false,"_id":"GoY3AOSkqL7H6TMb","name":"Talking Corpse","type":"spell","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/talking-corpse.webp","system":{"description":{"gm":"","value":"<p>You grant the target corpse a semblance of life, which it uses to speak the answers to three questions posed to it. This spell calls on the physical body's latent memories rather than summoning back the deceased's spirit, so the corpse must be mostly intact for the spell to function. The more damage the corpse has taken, the more inaccurate or patchwork its answers are, and it must have a throat and mouth to speak at all. If anyone has previously cast this spell on the corpse in the last week, the spell automatically fails. The corpse can attempt a Will save to resist answering the questions using the statistics of the original creature at its time of death, with the following effects.</p>\\n<hr /><strong>Critical Success</strong> The target can lie or refuse to answer your questions, and the target's spirit haunts you for 24 hours, bothering you and causing you to be unable to gain any rest for that time.\\n<p><strong>Success</strong> The target can provide false information or refuse to answer your questions.</p>\\n<p><strong>Failure</strong> The target must answer truthfully, but its answers can be brief, cryptic, and repetitive. It can still mislead you or attempt to stall so that the spell's duration runs out before you can ask all your questions.</p>\\n<p><strong>Critical Failure</strong> As failure, but the target's answers are more direct and less repetitive, though still cryptic. It takes a -2 status penalty to Deception checks to deceive or mislead you.</p>","addenda":[],"override":null},"rules":[],"slug":"talking-corpse","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","exploration","manipulate"],"rarity":"uncommon","traditions":["divine","occult"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":4},"requirements":"","target":{"value":"1 corpse"},"range":{"value":"touch"},"area":null,"time":{"value":"10 minutes"},"duration":{"value":"10 minutes","sustained":false},"damage":{},"defense":{"save":{"statistic":"will","basic":false}},"cost":{"value":""},"location":{"value":"wRiugNyM38JRtkeI","heightenedLevel":5,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":900000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.FM3SmEW8N1FCRjqt"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.FM3SmEW8N1FCRjqt","duplicateSource":null}},"t7Dcp2r4ecND6k5K":{"revealed":false,"_id":"t7Dcp2r4ecND6k5K","name":"Clairaudience","type":"spell","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/clairaudience.webp","system":{"description":{"gm":"","value":"<p>You create an @UUID[Compendium.pf2e.conditionitems.Item.zJxUflt9np0q4yML]{Invisible} floating ear at a location within range (even if it's outside your line of sight or line of effect). It can't move, but you can hear through the ear as if using your normal auditory senses.</p>","addenda":[],"override":null},"rules":[],"slug":"clairaudience","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","exploration","manipulate","scrying"],"rarity":"common","traditions":["arcane","occult"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":3},"requirements":"","target":{"value":""},"range":{"value":"500 feet"},"area":null,"time":{"value":"1 minute"},"duration":{"value":"10 minutes","sustained":false},"damage":{},"defense":null,"cost":{"value":""},"location":{"value":"wRiugNyM38JRtkeI","heightenedLevel":5,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":1000000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.HXhWYJviWalN5tQ2"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.HXhWYJviWalN5tQ2","duplicateSource":null}},"CuXbJWVpEhbxHRWm":{"revealed":false,"_id":"CuXbJWVpEhbxHRWm","name":"Dream Message","type":"spell","img":"https://assets.forge-vtt.com/bazaar/core/icons/skills/trades/music-singing-voice-blue.webp","system":{"description":{"gm":"","value":"<p>You send a message to your target's dream. The message is one-way, up to 1 minute of speech (roughly 150 words). If the target is asleep, they receive the message instantly. If not, they receive it the next time they sleep. As soon as they receive it, the spell ends, and you know the message was sent.</p>\\n<hr />\\n<p><strong>Heightened (4th)</strong> You can target up to 10 creatures you know by name and have met in person. You must send the same message to all of them; the spell ends for each creature individually.</p>","addenda":[],"override":null},"rules":[],"slug":"dream-message","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","exploration","manipulate","mental"],"rarity":"common","traditions":["arcane","divine","occult"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":3},"requirements":"","target":{"value":"1 creature you know by name and have met in person"},"range":{"value":"planetary"},"area":null,"time":{"value":"10 minutes"},"duration":{"value":"until the next time you make your daily preparations","sustained":false},"damage":{},"defense":null,"cost":{"value":""},"location":{"value":"wRiugNyM38JRtkeI","heightenedLevel":5,"uses":{"value":1,"max":1}},"counteraction":false,"heightening":{"levels":{"4":{"target":{"value":"10 creatures you know by name and have met in person"}}},"type":"fixed"},"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":1100000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.yM3KTTSAIHhyuP14"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.yM3KTTSAIHhyuP14","duplicateSource":null}},"pR7th3ym4EfiKbty":{"revealed":false,"_id":"pR7th3ym4EfiKbty","name":"Earthbind","type":"spell","img":"https://assets.forge-vtt.com/bazaar/core/icons/magic/earth/barrier-stone-explosion-debris.webp","system":{"description":{"gm":"","value":"<p>Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. If the creature reaches the ground safely, it doesn't take falling damage.</p>\\n<hr /><strong>Critical Success</strong> The target is unaffected.\\n<p><strong>Success</strong> The target falls safely up to 120 feet.</p>\\n<p><strong>Failure</strong> The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 round.</p>\\n<p><strong>Critical Failure</strong> The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 minute.</p>","addenda":[],"override":null},"rules":[],"slug":"earthbind","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","manipulate"],"rarity":"common","traditions":["arcane","primal"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":3},"requirements":"","target":{"value":"1 flying creature"},"range":{"value":"120 feet"},"area":null,"time":{"value":"2"},"duration":{"value":"varies","sustained":false},"damage":{},"defense":{"save":{"statistic":"fortitude","basic":false}},"cost":{"value":""},"location":{"value":"wRiugNyM38JRtkeI","heightenedLevel":3,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":1200000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.gPvtmKMRpg9I9D7H"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.gPvtmKMRpg9I9D7H","duplicateSource":null}},"mCaj5UrnInQ5Le1A":{"revealed":false,"_id":"mCaj5UrnInQ5Le1A","name":"Augury","type":"spell","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/augury.webp","system":{"description":{"gm":"","value":"<p>You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes:</p>\\n<ul>\\n<li><strong>Weal</strong> The results will be good.</li>\\n<li><strong>Woe</strong> The results will be bad.</li>\\n<li><strong>Weal</strong> and Woe The results will be a mix of good and bad.</li>\\n<li><strong>Nothing</strong> There won't be particularly good or bad results.</li>\\n</ul>\\n<p>The GM rolls a secret @Check[type:flat|dc:6|traits:secret]. On a failure, the result is always \\"nothing.\\" This makes it impossible to tell whether a \\"nothing\\" result is accurate. If anyone asks about the same topic as the first casting of augury during an additional casting, the GM uses the secret roll result from the first casting. If circumstances change, though, it's possible to get a different result.</p>","addenda":[],"override":null},"rules":[],"slug":"augury","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","exploration","manipulate","prediction"],"rarity":"common","traditions":["divine","occult"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":2},"requirements":"","target":{"value":""},"range":{"value":""},"area":null,"time":{"value":"10 minutes"},"duration":{"value":"","sustained":false},"damage":{},"defense":null,"cost":{"value":""},"location":{"value":"wRiugNyM38JRtkeI","heightenedLevel":5,"uses":{"value":1,"max":1}},"counteraction":false,"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":1300000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.41TZEjhO6D1nWw2X"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.41TZEjhO6D1nWw2X","duplicateSource":null}},"Tu0xSARMK50DrB88":{"revealed":false,"_id":"Tu0xSARMK50DrB88","name":"Charm","type":"spell","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/charm.webp","system":{"description":{"gm":"","value":"<p>To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.</p>\\n<p>You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.</p>\\n<hr />\\n<p><strong>Critical Success</strong> The target is unaffected and aware you tried to charm it.</p>\\n<p><strong>Success</strong> The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.</p>\\n<p><strong>Failure</strong> The target's attitude becomes @UUID[Compendium.pf2e.conditionitems.Item.v66R7FdOf11l94im]{Friendly} toward you. If it was Friendly, it becomes @UUID[Compendium.pf2e.conditionitems.Item.v44P3WUcU1j0115l]{Helpful}. It can't use hostile actions against you.</p>\\n<p><strong>Critical Failure</strong> The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.</p>\\n<hr />\\n<p><strong>Heightened (4th)</strong> The duration lasts until the next time you make your daily preparations.</p>\\n<p><strong>Heightened (8th)</strong> The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.</p>","addenda":[],"override":null},"rules":[],"slug":"charm","_migration":{"version":0.932,"lastMigration":null,"previous":{"schema":0.931,"foundry":"12.328","system":"6.2.0"}},"traits":{"otherTags":[],"value":["concentrate","emotion","incapacitation","manipulate","mental"],"rarity":"common","traditions":["arcane","occult","primal"]},"publication":{"title":"Pathfinder Core Rulebook","authors":"","license":"OGL","remaster":false},"level":{"value":1},"requirements":"","target":{"value":"1 creature"},"range":{"value":"30 feet"},"area":null,"time":{"value":"2"},"duration":{"value":"1 hour","sustained":false},"damage":{},"defense":{"save":{"statistic":"will","basic":false}},"cost":{"value":""},"location":{"value":"wRiugNyM38JRtkeI","heightenedLevel":5,"uses":{"value":1,"max":1}},"counteraction":false,"heightening":{"levels":{"8":{"target":{"value":"10 creatures"}}},"type":"fixed"},"cast":{"focusPoints":0}},"effects":[],"folder":null,"sort":1400000,"ownership":{"default":0},"flags":{"core":{"sourceId":"Compendium.pf2e.spells-srd.Item.vLA0q0WOK2YPuJs6"},"pf2e":{"rulesSelections":{},"itemGrants":{}}},"_stats":{"coreVersion":"12.328","systemId":null,"systemVersion":null,"createdTime":null,"modifiedTime":null,"lastModifiedBy":null,"compendiumSource":"Compendium.pf2e.spells-srd.Item.vLA0q0WOK2YPuJs6","duplicateSource":null}},"WNhVvSQ9SgDkermh":{"revealed":false,"_id":"WNhVvSQ9SgDkermh","name":"Illusory Disguise","type":"spell","img":"https://assets.forge-vtt.com/bazaar/systems/pf2e/assets/icons/spells/illusory-disguise.webp","system":{"description":{"gm":"","value":"<p>You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. 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WBHarry commented 3 weeks ago

I'd be happy to help you out, and get a handle on whatever bug is going on here. I can tell right away that the last migration to version 0.8.9 didn't work for your data, since it's in the old format, which is why errors are happening.

The thing is that I can't debug it if I don't have a copy of the world it is happening in. After the data is at 0.8.9 standard it wouldn't be needed, but since it's not yet.. πŸ˜…

If you are able to zip up and send me the world where it's failing on discord, then I'll debug the error and fix it up. It's simply to clear out the Bestiary which will fix everything, but that's not preferable, of course.

WizardForHire123 commented 3 weeks ago

Honestly if there’s a way to clear the data and start fresh I’d do that, but I can zip the world for you too! I’ll send after I get my kid off to school this morning

WBHarry commented 3 weeks ago

It's really easy to clear the data so you're up to speed to the safe model, yup. You'd just have to overwrite the bestiary data by running this in the console or as a macro once,

game.settings.set('pf2e-bestiary-tracking', 'bestiary-tracking', { monster: {}, npc: {} });
Khybersghost commented 3 weeks ago

I was getting the same error in 8.9.0. None of the updates fixed it. I uninstalled and reinstalled it without change. The macro you just posted however fixed it for me.

WBHarry commented 3 weeks ago

@Khybersghost Heya. Yup, just uninstalling a module won't get rid of it's settings from a world. Glad you could get up to speed on the module that way, and hopefully didn't lose a ton of work.

There shouldn't be a cause for data issues from now on, since I have -all- of the data stored 😁

WizardForHire123 commented 3 weeks ago

that did it thanks!

WBHarry commented 3 weeks ago

Awesome. Clear sailing now β›΅