Is your feature request related to a problem? Please describe.
Currently only plastic exists as a concrete implementation of a particle.
However plastic static in the world and does not move or stick to objects.
I want a particle class called paint which has no mass and simply colors an object
Describe the solution you'd like
I want a class that uses debuglines as visulalization and moves the praticles together with the objects it sticks to
Describe alternatives you've considered
Alternatives would be spawning multi bodies and then constraining them to move with the objects.
This is very bad for performance, and thus not feasible.
Is your feature request related to a problem? Please describe. Currently only plastic exists as a concrete implementation of a particle. However plastic static in the world and does not move or stick to objects.
I want a particle class called paint which has no mass and simply colors an object
Describe the solution you'd like I want a class that uses debuglines as visulalization and moves the praticles together with the objects it sticks to
Describe alternatives you've considered Alternatives would be spawning multi bodies and then constraining them to move with the objects. This is very bad for performance, and thus not feasible.
Additional context