Open Tyloris opened 2 years ago
Of particular note is the inclusion of a "psuedo-condition" for lightning damage.
Shocked Shocked is a pseudo condition used in many Lightning spells that stuns a target until the start of their next turn. This effectively means they cannot take reactions, are incapacitated (interrupting some effects such as concentration), automatically fail Strength and Dexterity saves, and attacks against them have advantage.
This is a very powerful condition, but far less powerful than stunning them until the end of the turn, which also makes them lose their action.
Shocked will always be described inline (as "shocking the target, stunning them until the start of the next turn").
This reminds me of another pseudo-condition, "chilled," which reduces the movement speed of targets damaged by certain cold spells and effects. It could be something we bring back in.
This open source homebrew document, in addition to containing a wide variety of spells to make non-fire damage builds more viable, codifies spell "elements" (fire, cold, force, wind, water, etc.), ensuring that spells that share those elements share specific themes: https://www.gmbinder.com/share/-MW5r6wBJTW_lOU6gLyU
Some examples:
Should we include some/all of these spells, and/or change existing spells so that they conform to these themes?