Closed LindZCoding closed 2 years ago
ok, do you have a movement function built into your asteroid class?(looks like you're calling it Crawler, which wouldn't be accurate in this instance, remember that's just what we called our characters in the dungeon crawler demo) you might want to create a class for asteroids(bad guys) and a separate class for your spaceship(player), if you have a movement function, share that in a code block in a comment
I only have my player in a movement function right now using the keys
let movementHandler = (e) => {
switch(e.key.toLowerCase()) {
case "a":
//move left
player.x -= 190
if (player.x <= 0) {
player.x = 0
}
break
case "d":
//move right
player.x += 190
if (player.x + player.width >= game.width) {
player.x = game.width - player.width
}
break
}
}
and I just made a sep class for player and meteor (changed all from asteroid to meteor)
function Meteor(x, y, color, width, height) {
this.x = x
this.y = y
this.color = color
this.width = width
this.height = height
this.alive = true
this.render = function () {
ctx.fillStyle = this.color
ctx.fillRect(this.x, this.y, this.width, this.height)
}
}
function Player(x, y, color, width, height) {
this.x = x
this.y = y
this.color = color
this.width = width
this.height = height
this.alive = true
this.render = function () {
ctx.fillStyle = this.color
ctx.fillRect(this.x, this.y, this.width, this.height)
}
}
and right now I have the first meteor spawning in the top left corner
So a meteor would need its own move function, that would move it from the point of origin towards the place you want the meteor to go. so, something like, meteor.x += 10
or something along those lines. How do you think a function like that would look?
let meteorMovement = (e) => {
meteorOne.x += 10
}
and then I called it in my game loop func and it is now moving by itself! Just gotta tweak it to how I want it now
Would you say that this issue has been resolved? If so, go ahead and click 'close issue' at the bottom
What's the problem you're trying to solve?
Trying to get a random object to move
Post any code you think might be relevant (one fenced block per file)
If you see an error message, post it here. If you don't, what unexpected behavior are you seeing?
What is your best guess as to the source of the problem?
Somehow using setInterval and an array and maybe x and y coordinates
What things have you already tried to solve the problem?
Random things on google...