Joystick will need to be tested with a joystick plugged into someones laptop since the JInput library identifies the x/y axes and buttons by string identifiers evaluated at runtime (ie. something like "AXIS.POS"). After we know these all other methods can be implemented.
HTTP is done.
Joystick will need to be tested with a joystick plugged into someones laptop since the JInput library identifies the x/y axes and buttons by string identifiers evaluated at runtime (ie. something like "AXIS.POS"). After we know these all other methods can be implemented.