Closed virusek20 closed 10 months ago
A copy of the screenshot texture (in windows capture) was not being freed after creating a bitmap for further processing. This led to shared GPU memory slowly running out until WFInfo would crash. This PR properly disposes of said texture.
Thanks, I will release this hotfix later today
What did you fix?
A copy of the screenshot texture (in windows capture) was not being freed after creating a bitmap for further processing. This led to shared GPU memory slowly running out until WFInfo would crash. This PR properly disposes of said texture.