WG-SpaceCoder / AutoTrimps

Automation for the idle incremental game 'Trimps'
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Voidmap difficulty in 3.3. #151

Open Sciencefreak opened 8 years ago

Sciencefreak commented 8 years ago

It looks like void difficulty check does not take into account the new multiplier for void maps after z180.

At z201 the enemy attack multiplier is around 4. When I can block all of the damage without multiplier, it starts void maps but the increased damage kills me very fast...

finite2 commented 8 years ago

I've never really been sure what the void difficulty check does. In some runs it starts farming maps late game for no obvious reasons. Can someone explain how this works.