Endpoints that asynchronously schedule mosaic jobs, when accessed in rapid succession, consume all available CPU and RAM even on reasonably-provisioned machines. These endpoints (will enumerate below) need to be patched so that they don't create these mosaic jobs, which will potentially place mosaic generation at a different point in the rendering process.
Endpoints that asynchronously schedule mosaic jobs, when accessed in rapid succession, consume all available CPU and RAM even on reasonably-provisioned machines. These endpoints (will enumerate below) need to be patched so that they don't create these mosaic jobs, which will potentially place mosaic generation at a different point in the rendering process.