Open klausw opened 7 years ago
If you or anyone else wants to try this mode out, it's supported in node-canvas 2.x (available as v2.0.0-alpha.5
) (see https://github.com/Automattic/node-canvas/#image-pixel-formats-experimental). Doesn't help for WebVR but might help for other testing purposes.
canvas.getContext("2d", {pixelFormat: "RGB16_565"})
In this case, ImageData
(as returned by getImageData
or received by putImageData
) is a Uint16Array
.
I'm working on WebVR implementation on Android, and I think it would be useful if an application could opt in to a lower color depth canvas mode such as RGB565 if it doesn't need precise colors but wants to maximize performance. On some hardware, this could reduce the per-pixel storage from 32bit to 16bit and double effective memory throughput. Hardware where this mode is not supported efficiently would be free to ignore this and use RGB8888 instead.
I assume that this use case isn't very interesting to people who want precise color and HDR, but it sounds as if it would be a fairly natural fit to this proposed API as a canvas attribute.
What do people think? Would you be open to adding an optional "5-6-5-0" as a requested color format option?