WJLiddy / CastleSpire

Big, fancy roguelike using the AD2 engine
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Animation system #1

Closed WJLiddy closed 9 years ago

WJLiddy commented 9 years ago

Mickey: For each character, separate idle, walk, run, attack, etc. animations into their own png. Names should be standardized based on actions. @CorruptData

Jack: Create an XML file for each animation continaing parameters such as width, height, xoffset, speed, etc