WMCAlliance / WizardPortals

A 1.20.2 compatible standalone portals plugin.
Mozilla Public License 2.0
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Use WorldEdit selections/tool for portals #1

Closed WizardCM closed 11 years ago

WizardCM commented 11 years ago

Better than using your fist.

Lunaphied commented 11 years ago

I agree, I will add this for sure, might change it to be more like Hawkeye instead though, so you can select air blocks by placing. What do you think? On Feb 1, 2013 3:23 AM, "Matt Gajownik" notifications@github.com wrote:

Better than using your fist.

— Reply to this email directly or view it on GitHubhttps://github.com/WMCAlliance/WizardPortals/issues/1.

WizardCM commented 11 years ago

Use WorldEdit, because then you can just //pos1 //pos2 rather than place blocks.

Lunaphied commented 11 years ago

Long time no response, so definitely tie in with WEAPI?

On Tue, Mar 19, 2013 at 4:58 PM, Matt Gajownik notifications@github.comwrote:

Use WorldEdit, because then you can just //pos1 //pos2 rather than place blocks.

— Reply to this email directly or view it on GitHubhttps://github.com/WMCAlliance/WizardPortals/issues/1#issuecomment-15146017 .

WizardCM commented 11 years ago

Yes, long time no response, yet still this feature hasn't been implemented in any way. I'd definitely prefer WEAPI.

Lunaphied commented 11 years ago

Ok. I have been pretty busy since my robotics team is now in regional competitions and I have school work to make up but I can easily implement that. The hardest part about this after the location checks for portals was the implementation of a wand.

On Tue, Mar 19, 2013 at 5:14 PM, Matt Gajownik notifications@github.comwrote:

Yes, long time no response, yet still this feature hasn't been implemented in any way. I'd definitely prefer WEAPI.

— Reply to this email directly or view it on GitHubhttps://github.com/WMCAlliance/WizardPortals/issues/1#issuecomment-15146852 .

Lunaphied commented 11 years ago

The other thing is should I include the worldedit jar in the compiled build?

On Tue, Mar 19, 2013 at 5:16 PM, starbuck starbuck@modwiz.com wrote:

Ok. I have been pretty busy since my robotics team is now in regional competitions and I have school work to make up but I can easily implement that. The hardest part about this after the location checks for portals was the implementation of a wand.

On Tue, Mar 19, 2013 at 5:14 PM, Matt Gajownik notifications@github.comwrote:

Yes, long time no response, yet still this feature hasn't been implemented in any way. I'd definitely prefer WEAPI.

— Reply to this email directly or view it on GitHubhttps://github.com/WMCAlliance/WizardPortals/issues/1#issuecomment-15146852 .

WizardCM commented 11 years ago

I don't see why you should. People should always grab the latest WE jar, or the build that is compatible with what they're running.

Don't worry, I completely understand if you have more crucial things to do than this side project.

Lunaphied commented 11 years ago

I am just wondering about using such a thing on a server without worldedit setup.

On Tue, Mar 19, 2013 at 5:36 PM, Matt Gajownik notifications@github.comwrote:

I don't see why you should. People should always grab the latest WE jar, or the build that is compatible with what they're running.

Don't worry, I completely understand if you have more crucial things to do than this side project.

— Reply to this email directly or view it on GitHubhttps://github.com/WMCAlliance/WizardPortals/issues/1#issuecomment-15147934 .

WizardCM commented 11 years ago

Well, would it be hard to include a fallback, if WE is not installed?

Lunaphied commented 11 years ago

If what we already have is an acceptable fallback then yes, otherwise I would need to make a new one.

On Tue, Mar 19, 2013 at 5:39 PM, Matt Gajownik notifications@github.comwrote:

Well, would it be hard to include a fallback, if WE is not installed?

— Reply to this email directly or view it on GitHubhttps://github.com/WMCAlliance/WizardPortals/issues/1#issuecomment-15148086 .

WizardCM commented 11 years ago

Fixed.