WNC12k / DoomRPG-Rebalance

Doom RPG is an RPG Modification for the GZDoom Source Port
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Can't seem to run the game with any other mod selected #424

Closed gregest closed 1 year ago

gregest commented 1 year ago

If I try to run the game with RLArsenal, I get "Script error, "D:/DoomRPG/DoomRPG-Rebalance-master/DoomRPG-RLArsenal/:animdefs.txt" line 7: Unknown texture PMARA1" which googling around seems to be someting with different versions? I'm not sure

if I try to use LegenDoom, I instead get "Script error, "D:/DoomRPG/DoomRPG-Rebalance-master/DoomRPG-LegenDoom/:actors/legendoom/ammo.txt" line 6: '@property@inventory.pickupmessage' is an unknown actor property"

if I try to use Pandemonia monsters I get "251 errors, 1 warnings while compiling D:/DoomRPG/DoomRPG-Rebalance-master/DoomRPG-PandemoniaMonsters/:zscript.txt" with errors either saying
"States can only be defined for actors."
"Non-actor classes may not have defaults"
"Class EradicatorRPG has unknown base class Eradicator"

My full loadorder with all the mods I want is
Mapset, Dark Tartarus in this Case
DoomRLA Pandemonia Monsters 2.2
DoomRLA Expanded Corruption Cards
DoomRPG
DoomRPG-RLArsenal
DoomRPG-PandemoniaMonsters DoomRPG-RLArsenal-Extended DoomRPG-CorruptionCards

WNC12k commented 1 year ago

Hi! There's something wrong with the installation itself. Just try using these instructions: https://github.com/WNC12k/DoomRPG-Rebalance#installing-build

Once you have a working build - you can start experimenting with different mod sets.

gregest commented 1 year ago

I did the manual install last time where I downloaded the launcher and manually set up the file paths and DoomRPG with corruptioncards did seem to work together, but I must have messed something up. I used the installer build this time and swapped out DRLA monsters to pandemonia and added corruption cards, seems to work perfectly fine now. Not sure what I did wrong with manual install, thanks for the help

do I need to transfer my gzdoom settings file to this? I'm not sure if it reads what my settings when using gzdoom or if I need to redo them for DoomRpg

WNC12k commented 1 year ago

If you want, you can do it

gregest commented 1 year ago

alright, one last question that's kind of unrelated, is there some kind of tutorial or guide or something? because I'm a bit confused about all this systems, I know DRLA had the whole weapon assembly mechanic but I can't seen to find that? and how do you play a mapset that is not in the lexicon

WNC12k commented 1 year ago
  1. Try it: https://doom-rpg-rla.fandom.com/wiki/Doom_RPG_and_RLA_Wikia (some of the information may no longer be relevant. In particular, with regard to specific figures);
  2. You could put another mapset, like WadSmoosh or Compendium, or any other custom WAD that replaces MAP01-MAP32.
gregest commented 1 year ago

oh, so if I want to play my own mapset then I should remove the lexicon mod? because the way I chose was just going inside the lexicon and picking something there

Someone65 commented 1 year ago

If you go to Doom 2 in Lexicon, I think it just picks map01 which is to say, it'll load whatever custom WAD you put in as long as it replaces MAP01 - MAP32.

gregest commented 1 year ago

Oooooh yeah that makes sense, alright thanks, that's all