WNC12k / DoomRPG-Rebalance

Doom RPG is an RPG Modification for the GZDoom Source Port
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dunno if that would even be possible but: random sets of buff for armor/weapons #83

Open Demiosis opened 2 years ago

Demiosis commented 2 years ago

Would need some kind of code that inject random bonuses in weapons/armors when they are spawned in the maps or collected from missions:

Weapons and armors with random set of bonus like: Character stats buff (Ex: Battle Rifle with +2 Agi , +3 Capacity) Bullets/melee/fire/plasma resistance % Bonus skill points: +1 luck aura, +1 plasma beam skill levels Augments level increase: +1 X Aug level Turrets modules increase: +1 turret X module level Better equipped shield stats (Capacity, recharge, delay)

No need for uniques like diablo and 5 variations would be fine ex: Standard (no bonus) Tweaked (1 bonus) Calibrated (2 bonuses) Optimized (3 bonuses) Custom (4 bonuses)

This would be huge! Also would allow to hunt for the same weapon/armor a player would be currently holding for the chance of a better one! Would also help vary characters build a bit (I very VERY often come back to X or Y armor/gun because they're just THAT Good)

(Borderdoom mod can generate a random set of stats per weapon , maybe take a look on how they do things?)

WNC12k commented 2 years ago

That sounds cool. I'll think about it.