Closed Xymanek closed 4 years ago
Vanilla bug, but was never noticeable as in vanilla that mission doesn't have RNFs
Ok, so it can be fixed by adding .umap
to the project and adding on-matinee-complete node to set the ATT's position back to the original (X=-0.000061,Y=-489.190460,Z=-800.000061). However, that causes issues with missing uncooked content and I don't want to pull more stuff into CI.
Instead, https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/issues/837 and https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/issues/838 will allow us to handle it in code (check for mission type, matinee map and search for SMA with SkeletalMesh'TroopTransport_ANIM.Meshes.SM_TroopTransport'
)
After the first extraction cutscene plays, the ATT remains in the sky