WOTCStrategyOverhaul / CovertInfiltration

A mod that overhauls the Covert Actions system to bring back the Infiltration mechanic from Long War 2
MIT License
21 stars 8 forks source link

Supply evac - extracting transport not removed #497

Closed Xymanek closed 4 years ago

Xymanek commented 4 years ago

After the first extraction cutscene plays, the ATT remains in the sky

image

Xymanek commented 4 years ago

Vanilla bug, but was never noticeable as in vanilla that mission doesn't have RNFs

Xymanek commented 4 years ago

Ok, so it can be fixed by adding .umap to the project and adding on-matinee-complete node to set the ATT's position back to the original (X=-0.000061,Y=-489.190460,Z=-800.000061). However, that causes issues with missing uncooked content and I don't want to pull more stuff into CI.

Instead, https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/issues/837 and https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/issues/838 will allow us to handle it in code (check for mission type, matinee map and search for SMA with SkeletalMesh'TroopTransport_ANIM.Meshes.SM_TroopTransport')