Closed Xymanek closed 2 years ago
https://www.youtube.com/watch?v=hSga-QBOSDU
https://github.com/WOTCStrategyOverhaul/CovertInfiltration/blob/f0462725ebe1ce61fa35a9283c1bc455680de436/CovertInfiltration/Src/CovertInfiltration/Classes/XComGameState_CIReinforcementsManager.uc#L79
https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/blob/55184f103e05056a941fbc3413372d3c39bed32b/X2WOTCCommunityHighlander/Src/XComGame/Classes/XComGameState_AIReinforcementSpawner.uc#L749
https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/blob/55184f103e05056a941fbc3413372d3c39bed32b/X2WOTCCommunityHighlander/Src/XComGame/Classes/XComGameState_AIReinforcementSpawner.uc#L758-L761
https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/blob/55184f103e05056a941fbc3413372d3c39bed32b/X2WOTCCommunityHighlander/Src/XComGame/Classes/XComGameState_AIReinforcementSpawner.uc#L876-L902
[XComGame.XComAISpawnManager] UnitCap=50
Should set bIgnoreUnitCap = true since the counting code seems to be broken (e.g. considers xcom, cosmetic, ??? units)
bIgnoreUnitCap = true
https://www.youtube.com/watch?v=hSga-QBOSDU
https://github.com/WOTCStrategyOverhaul/CovertInfiltration/blob/f0462725ebe1ce61fa35a9283c1bc455680de436/CovertInfiltration/Src/CovertInfiltration/Classes/XComGameState_CIReinforcementsManager.uc#L79
https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/blob/55184f103e05056a941fbc3413372d3c39bed32b/X2WOTCCommunityHighlander/Src/XComGame/Classes/XComGameState_AIReinforcementSpawner.uc#L749
https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/blob/55184f103e05056a941fbc3413372d3c39bed32b/X2WOTCCommunityHighlander/Src/XComGame/Classes/XComGameState_AIReinforcementSpawner.uc#L758-L761
https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/blob/55184f103e05056a941fbc3413372d3c39bed32b/X2WOTCCommunityHighlander/Src/XComGame/Classes/XComGameState_AIReinforcementSpawner.uc#L876-L902
Should set
bIgnoreUnitCap = true
since the counting code seems to be broken (e.g. considers xcom, cosmetic, ??? units)