WPI-AIM / ambf

Asynchronous Multi-Body Framework
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Optimized framebuffer rendering/copying for publishing video and depth #190

Closed adnanmunawar closed 2 years ago

adnanmunawar commented 2 years ago

The current implementation could be optimized to prevent back and forth copying of textures. Furthermore, the new implementation uses floating point textures to avoid normalization and denormalization for camera depth computation.